Preopened OW doors when starting location exits there
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@@ -61,6 +61,7 @@ class World(object):
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self.lock_aga_door_in_escape = False
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self.save_and_quit_from_boss = True
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self.accessibility = accessibility.copy()
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self.initial_overworld_flags = {}
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self.fix_skullwoods_exit = {}
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self.fix_palaceofdarkness_exit = {}
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self.fix_trock_exit = {}
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@@ -118,6 +119,7 @@ class World(object):
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set_player_attr('ganon_at_pyramid', True)
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set_player_attr('ganonstower_vanilla', True)
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set_player_attr('sewer_light_cone', self.mode[player] == 'standard')
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set_player_attr('initial_overworld_flags', [0] * 0x80)
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set_player_attr('fix_trock_doors', self.shuffle[player] != 'vanilla' or ((self.mode[player] == 'inverted') != 0x05 in self.owswaps[player][0]))
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set_player_attr('fix_skullwoods_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'] or self.doorShuffle[player] not in ['vanilla'])
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set_player_attr('fix_palaceofdarkness_exit', self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
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