fix: customizer errors
fix: poor enemy placement fix: insanity rng
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@@ -836,6 +836,7 @@ def link_entrances(world, player):
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random.shuffle(hole_targets)
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random.shuffle(exit_pool)
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# fill up holes
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for hole in hole_entrances:
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connect_entrance(world, hole, hole_targets.pop(), player)
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@@ -851,6 +852,7 @@ def link_entrances(world, player):
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caves.append(('Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'))
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if not invFlag:
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exit_pool.append('Hyrule Castle Entrance (South)')
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random.shuffle(doors)
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# place links house
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if world.mode[player] == 'standard' or not world.shufflelinks[player]:
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