fix: customizer errors
fix: poor enemy placement fix: insanity rng
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@@ -167,6 +167,7 @@ UwGeneralDeny:
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- [ 0x0067, 1, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Skull Woods - Firebar Pits - Blue Bari 1"
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- [ 0x0067, 2, ["Bumper"]] #"Skull Woods - Firebar Pits - Blue Bari 2"
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- [ 0x0067, 3, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Skull Woods - Firebar Pits - Hardhat Beetle 1"
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- [ 0x0067, 4, [ "AntiFairyCircle", "Bumper" ]]
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- [ 0x0067, 5, [ "RollerVerticalDown" ] ] #"Skull Woods - Firebar Pits - Hardhat Beetle 3"
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- [ 0x0067, 6, [ "RollerVerticalDown" ] ] #"Skull Woods - Firebar Pits - Hardhat Beetle 4"
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- [ 0x0067, 7, [ "Beamos", "AntiFairyCircle", "Bumper", "BunnyBeam" ] ] #"Skull Woods - Firebar Pits - Fire Bar (Clockwise)"
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@@ -70,11 +70,11 @@ def bottom_frame(self, parent, args=None):
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def generateRom():
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guiargs = create_guiargs(parent)
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# get default values for missing parameters
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for k,v in vars(parse_cli(['--multi', str(guiargs.multi)])).items():
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for k,v in vars(parse_cli(['--multi', str(guiargs.multi), '--customizer', str(guiargs.customizer)])).items():
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if k not in vars(guiargs):
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setattr(guiargs, k, v)
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elif type(v) is dict: # use same settings for every player
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setattr(guiargs, k, {player: getattr(guiargs, k) for player in range(1, guiargs.multi + 1)})
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setattr(guiargs, k, {player: getattr(guiargs, k) for player in range(1, len(v) + 1)})
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argsDump = vars(guiargs)
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needEnemizer = False
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@@ -43,6 +43,23 @@ def roll_settings(weights):
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return choice
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raise Exception("This fields needs to be true/false or off/on")
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def get_choice_non_bool(option, root=weights):
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choice = get_choice(option, root)
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if choice is True or choice == 'on':
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return 'on'
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if choice is False or choice == 'off':
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return 'off'
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return choice
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def get_choice_yn(option, root=weights):
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choice = get_choice(option, root)
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if choice is True or choice == 'yes':
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return 'yes'
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if choice is False or choice == 'no':
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return 'no'
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return choice
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def get_choice_bool_default(option, root=weights, default=None):
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choice = get_choice_bool(option, root)
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if choice is None and default is not None:
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@@ -107,7 +124,7 @@ def roll_settings(weights):
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ret.experimental = get_choice_bool('experimental')
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ret.collection_rate = get_choice_bool('collection_rate')
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ret.dungeon_counters = get_choice('dungeon_counters') if 'dungeon_counters' in weights else 'default'
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ret.dungeon_counters = get_choice_non_bool('dungeon_counters') if 'dungeon_counters' in weights else 'default'
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if ret.dungeon_counters == 'default':
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ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle == 'on' else 'off'
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@@ -138,7 +155,7 @@ def roll_settings(weights):
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'ganonhunt': 'ganonhunt',
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'completionist': 'completionist'
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}[goal]
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ret.openpyramid = get_choice('open_pyramid') if 'open_pyramid' in weights else 'auto'
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ret.openpyramid = get_choice_yn('open_pyramid') if 'open_pyramid' in weights else 'auto'
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ret.crystals_gt = get_choice('tower_open')
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@@ -220,7 +237,7 @@ def roll_settings(weights):
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ret.reduce_flashing = get_choice_bool('reduce_flashing', romweights)
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ret.fastmenu = get_choice('menuspeed', romweights)
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ret.heartcolor = get_choice('heartcolor', romweights)
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ret.heartbeep = get_choice('heartbeep', romweights)
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ret.heartbeep = get_choice_non_bool('heartbeep', romweights)
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ret.ow_palettes = get_choice('ow_palettes', romweights)
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ret.uw_palettes = get_choice('uw_palettes', romweights)
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ret.shuffle_sfx = get_choice_bool('shuffle_sfx', romweights)
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