Added Cold Fairy Statue to bonkable locations
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@@ -688,6 +688,8 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'Thieves Big Chest Nook', 'Thieves\' Town', ['Thieves\' Town - Big Key Chest'], ['Thieves Big Chest Nook ES Edge']),
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create_dungeon_region(player, 'Thieves Hallway', 'Thieves\' Town', ['Thieves\' Town - Hallway Pot Key'], ['Thieves Hallway SE', 'Thieves Hallway NE', 'Thieves Hallway WN', 'Thieves Hallway WS']),
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create_dungeon_region(player, 'Thieves Boss', 'Thieves\' Town', ['Revealing Light', 'Thieves\' Town - Boss', 'Thieves\' Town - Prize'], ['Thieves Boss SE']),
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#create_dungeon_region(player, 'Thieves Boss', 'Thieves\' Town', ['Thieves\' Town - Boss', 'Thieves\' Town - Prize'], ['Revealing Light', 'Thieves Boss SE']),
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#create_dungeon_region(player, 'Thieves Revealing Light', 'Thieves\' Town', ['Revealing Light'], ['Thieves Boss Room']),
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create_dungeon_region(player, 'Thieves Pot Alcove Mid', 'Thieves\' Town', None, ['Thieves Pot Alcove Mid ES', 'Thieves Pot Alcove Mid WS']),
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create_dungeon_region(player, 'Thieves Pot Alcove Bottom', 'Thieves\' Town', None, ['Thieves Pot Alcove Bottom SW']),
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create_dungeon_region(player, 'Thieves Pot Alcove Top', 'Thieves\' Town', None, ['Thieves Pot Alcove Top NW']),
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@@ -1304,7 +1306,8 @@ bonk_prize_table = {
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'Dark Tree Line Tree 2': (0x26, 0x10, False, '', 'Dark Tree Line Area', 'in a tree'),
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'Dark Tree Line Tree 3': (0x27, 0x08, False, '', 'Dark Tree Line Area', 'in a tree'),
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'Dark Tree Line Tree 4': (0x28, 0x04, False, '', 'Dark Tree Line Area', 'in a tree'),
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'Hype Cave Statue': (0x29, 0x10, False, '', 'Hype Cave Area', 'encased in stone')
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'Hype Cave Statue': (0x29, 0x10, False, '', 'Hype Cave Area', 'encased in stone'),
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'Cold Fairy Statue': (0x2a, 0x02, False, '', 'Good Bee Cave', 'encased in stone')
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}
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bonk_table_by_location_id = {0x2ABB00+(data[0]*6)+3: name for name, data in bonk_prize_table.items()}
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