fix(logic): Backwards to Lanmo 2 with Trinexx requires the cape
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@@ -145,6 +145,7 @@ These are now independent of retro mode and have three options: None, Random, an
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* Flute can't be activated in rain state (except glitched modes) (Thanks codemann!)
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* Flute can't be activated in rain state (except glitched modes) (Thanks codemann!)
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* Enemizer
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* Enemizer
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* Arrghus at Lanmo 2 no longer prevents pot pickups
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* Arrghus at Lanmo 2 no longer prevents pot pickups
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* Trinexx at Lanmo 2 requires the Cape go backwards to face him
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* Lift-able Blocks require a sprite slot (should help reduce problems)
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* Lift-able Blocks require a sprite slot (should help reduce problems)
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* Fixed logic issues:
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* Fixed logic issues:
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* Self-locking key not allowed in Sanctuary in standard (typo fixed)
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* Self-locking key not allowed in Sanctuary in standard (typo fixed)
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@@ -851,7 +851,7 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'GT Cannonball Bridge', 'Ganon\'s Tower', None, ['GT Cannonball Bridge WN', 'GT Cannonball Bridge Up Stairs', 'GT Cannonball Bridge SE']),
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create_dungeon_region(player, 'GT Cannonball Bridge', 'Ganon\'s Tower', None, ['GT Cannonball Bridge WN', 'GT Cannonball Bridge Up Stairs', 'GT Cannonball Bridge SE']),
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create_dungeon_region(player, 'GT Refill', 'Ganon\'s Tower', None, ['GT Refill NE']),
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create_dungeon_region(player, 'GT Refill', 'Ganon\'s Tower', None, ['GT Refill NE']),
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create_dungeon_region(player, 'GT Gauntlet 1', 'Ganon\'s Tower', None, ['GT Gauntlet 1 Down Stairs', 'GT Gauntlet 1 WN']),
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create_dungeon_region(player, 'GT Gauntlet 1', 'Ganon\'s Tower', None, ['GT Gauntlet 1 Down Stairs', 'GT Gauntlet 1 WN']),
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create_dungeon_region(player, 'GT Gauntlet 2', 'Ganon\'s Tower', None, ['GT Gauntlet 2 EN', 'GT Gauntlet 2 SW']),
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create_dungeon_region(player, 'GT Gauntlet 2', 'Ganon\'s TowerA', None, ['GT Gauntlet 2 EN', 'GT Gauntlet 2 SW']),
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create_dungeon_region(player, 'GT Gauntlet 3', 'Ganon\'s Tower', None, ['GT Gauntlet 3 NW', 'GT Gauntlet 3 SW']),
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create_dungeon_region(player, 'GT Gauntlet 3', 'Ganon\'s Tower', None, ['GT Gauntlet 3 NW', 'GT Gauntlet 3 SW']),
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create_dungeon_region(player, 'GT Gauntlet 4', 'Ganon\'s Tower', None, ['GT Gauntlet 4 NW', 'GT Gauntlet 4 SW']),
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create_dungeon_region(player, 'GT Gauntlet 4', 'Ganon\'s Tower', None, ['GT Gauntlet 4 NW', 'GT Gauntlet 4 SW']),
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create_dungeon_region(player, 'GT Gauntlet 5', 'Ganon\'s Tower', None, ['GT Gauntlet 5 NW', 'GT Gauntlet 5 WS']),
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create_dungeon_region(player, 'GT Gauntlet 5', 'Ganon\'s Tower', None, ['GT Gauntlet 5 NW', 'GT Gauntlet 5 WS']),
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4
Rules.py
4
Rules.py
@@ -542,6 +542,10 @@ def global_rules(world, player):
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set_rule(world.get_entrance('GT Cannonball Bridge SE', player), lambda state: state.has_Boots(player))
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set_rule(world.get_entrance('GT Cannonball Bridge SE', player), lambda state: state.has_Boots(player))
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set_rule(world.get_entrance('GT Lanmolas 2 ES', player), lambda state: world.get_region('GT Lanmolas 2', player).dungeon.bosses['middle'].can_defeat(state))
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set_rule(world.get_entrance('GT Lanmolas 2 ES', player), lambda state: world.get_region('GT Lanmolas 2', player).dungeon.bosses['middle'].can_defeat(state))
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set_rule(world.get_entrance('GT Lanmolas 2 NW', player), lambda state: world.get_region('GT Lanmolas 2', player).dungeon.bosses['middle'].can_defeat(state))
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set_rule(world.get_entrance('GT Lanmolas 2 NW', player), lambda state: world.get_region('GT Lanmolas 2', player).dungeon.bosses['middle'].can_defeat(state))
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# Need cape to safely get past trinexx backwards in this room, makes magic usage tighter
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# Could not guarantee safety with byrna, not sure why
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if world.get_region('GT Lanmolas 2', player).dungeon.bosses['middle'].name == 'Trinexx':
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add_rule(world.get_entrance('GT Quad Pot SW', player), lambda state: state.has('Cape', player))
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set_rule(world.get_entrance('GT Torch Cross ES', player), lambda state: state.has_fire_source(player))
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set_rule(world.get_entrance('GT Torch Cross ES', player), lambda state: state.has_fire_source(player))
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if is_trapped('GT Torch Cross WN'):
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if is_trapped('GT Torch Cross WN'):
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set_rule(world.get_entrance('GT Torch Cross WN', player), lambda state: state.has_fire_source(player))
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set_rule(world.get_entrance('GT Torch Cross WN', player), lambda state: state.has_fire_source(player))
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@@ -1,13 +1,13 @@
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meta:
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meta:
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players: 1
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players: 1
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seed: 94
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seed: 91
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settings:
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settings:
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1:
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1:
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# mode: standard
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# mode: standard
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# boss_shuffle: random
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boss_shuffle: random
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dropshuffle: underworld
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# dropshuffle: underworld
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enemy_shuffle: shuffled
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# enemy_shuffle: shuffled
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door_shuffle: crossed
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door_shuffle: crossed
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intensity: 3
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intensity: 3
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@@ -18,12 +18,16 @@ doors:
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Hyrule Castle South: GT Lobby S
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Hyrule Castle South: GT Lobby S
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doors:
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doors:
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GT Lobby Left Down Stairs: GT Quad Pot Up Stairs
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GT Lobby Left Down Stairs: GT Quad Pot Up Stairs
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GT Lobby Right Down Stairs: GT Lobby Up Stairs
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GT Beam Dash ES: Swamp Big Key Ledge WN
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bosses:
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bosses:
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1:
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1:
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Ganons Tower (middle): Arrghus
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Ganons Tower (middle): Trinexx
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#placements:
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placements:
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# 1:
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1:
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# Desert Palace - Torch: Small Key (Escape)
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Swamp Palace - Big Key Chest: Progressive Glove
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Lumberjack Tree: Piece of Heart
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# keyshuffle: wild
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# keyshuffle: wild
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