Added pre-activated flute to item pool in Inverted
This commit is contained in:
@@ -1312,10 +1312,10 @@ class CollectionState(object):
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return self.has('Fire Rod', player) or self.has('Lamp', player)
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return self.has('Fire Rod', player) or self.has('Lamp', player)
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def can_flute(self, player):
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def can_flute(self, player):
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if any(map(lambda i: i.name == 'Ocarina', self.world.precollected_items)):
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if any(map(lambda i: i.name in ['Ocarina', 'Ocarina (Activated)'], self.world.precollected_items)):
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return True
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return True
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lw = self.world.get_region('Kakariko Area', player)
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lw = self.world.get_region('Kakariko Area', player)
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return self.has('Ocarina', player) and lw.can_reach(self) and self.is_not_bunny(lw, player)
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return self.has('Ocarina Activated', player) or (self.has('Ocarina', player) and lw.can_reach(self) and self.is_not_bunny(lw, player))
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def can_melt_things(self, player):
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def can_melt_things(self, player):
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return self.has('Fire Rod', player) or (self.has('Bombos', player) and self.has_sword(player))
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return self.has('Fire Rod', player) or (self.has('Bombos', player) and self.has_sword(player))
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@@ -749,7 +749,7 @@ rupee_chart = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)'
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'Rupees (100)': 100, 'Rupees (300)': 300}
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'Rupees (100)': 100, 'Rupees (300)': 300}
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def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, bombbag, door_shuffle, logic, flute_start):
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def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, bombbag, door_shuffle, logic, flute_activated):
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pool = []
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pool = []
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placed_items = {}
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placed_items = {}
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precollected_items = []
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precollected_items = []
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@@ -761,6 +761,10 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
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pool.extend(alwaysitems)
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pool.extend(alwaysitems)
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if flute_activated:
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pool.remove('Ocarina')
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pool.append('Ocarina (Activated)')
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def place_item(loc, item):
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def place_item(loc, item):
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assert loc not in placed_items
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assert loc not in placed_items
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placed_items[loc] = item
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placed_items[loc] = item
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@@ -774,9 +778,6 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
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pool.remove('Pegasus Boots')
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pool.remove('Pegasus Boots')
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pool.extend(['Rupees (20)'])
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pool.extend(['Rupees (20)'])
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if flute_start:
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precollected_items.append('Ocarina')
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if want_progressives():
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if want_progressives():
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pool.extend(progressivegloves)
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pool.extend(progressivegloves)
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else:
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else:
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1
Items.py
1
Items.py
@@ -31,6 +31,7 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narche
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'Hookshot': (True, False, None, 0x0A, 250, 'BOING!!!\nBOING!!!\nBOING!!!', 'and the tickle beam', 'tickle-monster kid', 'tickle beam for sale', 'witch and tickle boy', 'beam boy tickles again', 'the Hookshot'),
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'Hookshot': (True, False, None, 0x0A, 250, 'BOING!!!\nBOING!!!\nBOING!!!', 'and the tickle beam', 'tickle-monster kid', 'tickle beam for sale', 'witch and tickle boy', 'beam boy tickles again', 'the Hookshot'),
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'Magic Mirror': (True, False, None, 0x1A, 250, 'Isn\'t your\nreflection so\npretty?', 'the face reflector', 'the narcissistic kid', 'your face for sale', 'trades looking-glass', 'narcissistic boy is happy again', 'the Mirror'),
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'Magic Mirror': (True, False, None, 0x1A, 250, 'Isn\'t your\nreflection so\npretty?', 'the face reflector', 'the narcissistic kid', 'your face for sale', 'trades looking-glass', 'narcissistic boy is happy again', 'the Mirror'),
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'Ocarina': (True, False, None, 0x14, 250, 'Save the duck\nand fly to\nfreedom!', 'and the duck call', 'the duck-call kid', 'duck call for sale', 'duck-calls for trade', 'ocarina boy plays again', 'the Flute'),
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'Ocarina': (True, False, None, 0x14, 250, 'Save the duck\nand fly to\nfreedom!', 'and the duck call', 'the duck-call kid', 'duck call for sale', 'duck-calls for trade', 'ocarina boy plays again', 'the Flute'),
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'Ocarina (Activated)': (True, False, None, 0x4A, 250, 'Save the duck\nand fly to\nfreedom!', 'and the duck call', 'the duck-call kid', 'duck call for sale', 'duck-calls for trade', 'ocarina boy plays again', 'the Flute'),
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'Pegasus Boots': (True, False, None, 0x4B, 250, 'Gotta go fast!', 'and the sprint shoes', 'the running-man kid', 'sprint shoe for sale', 'shrooms for speed', 'gotta-go-fast boy runs again', 'the Boots'),
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'Pegasus Boots': (True, False, None, 0x4B, 250, 'Gotta go fast!', 'and the sprint shoes', 'the running-man kid', 'sprint shoe for sale', 'shrooms for speed', 'gotta-go-fast boy runs again', 'the Boots'),
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'Power Glove': (True, False, None, 0x1B, 100, 'Now you can\nlift weak\nstuff!', 'and the grey mittens', 'body-building kid', 'lift glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'the glove'),
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'Power Glove': (True, False, None, 0x1B, 100, 'Now you can\nlift weak\nstuff!', 'and the grey mittens', 'body-building kid', 'lift glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'the glove'),
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'Cape': (True, False, None, 0x19, 50, 'Wear this to\nbecome\ninvisible!', 'the camouflage cape', 'red riding-hood kid', 'red hood for sale', 'hood from a hood', 'dapper boy hides again', 'the cape'),
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'Cape': (True, False, None, 0x19, 50, 'Wear this to\nbecome\ninvisible!', 'the camouflage cape', 'red riding-hood kid', 'red hood for sale', 'hood from a hood', 'dapper boy hides again', 'the cape'),
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@@ -817,7 +817,7 @@ def can_reach_smith(world, player):
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region = world.get_region(region_name, player)
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region = world.get_region(region_name, player)
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for exit in region.exits:
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for exit in region.exits:
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if not found and exit.connected_region is not None:
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if not found and exit.connected_region is not None:
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if any(map(lambda i: i.name == 'Ocarina', world.precollected_items)) and exit.spot_type == 'Flute':
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if any(map(lambda i: i.name in ['Ocarina', 'Ocarina (Activated)'], world.precollected_items)) and exit.spot_type == 'Flute':
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fluteregion = exit.connected_region
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fluteregion = exit.connected_region
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for flutespot in fluteregion.exits:
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for flutespot in fluteregion.exits:
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if flutespot.connected_region and flutespot.connected_region.name not in explored_regions:
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if flutespot.connected_region and flutespot.connected_region.name not in explored_regions:
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@@ -922,7 +922,7 @@ def build_accessible_region_list(world, start_region, player, build_copy_world=F
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region = base_world.get_region(region_name, player)
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region = base_world.get_region(region_name, player)
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for exit in region.exits:
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for exit in region.exits:
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if exit.connected_region is not None:
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if exit.connected_region is not None:
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if any(map(lambda i: i.name == 'Ocarina', base_world.precollected_items)) and exit.spot_type == 'Flute':
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if any(map(lambda i: i.name in ['Ocarina', 'Ocarina (Activated)'], base_world.precollected_items)) and exit.spot_type == 'Flute':
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fluteregion = exit.connected_region
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fluteregion = exit.connected_region
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for flutespot in fluteregion.exits:
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for flutespot in fluteregion.exits:
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if flutespot.connected_region and flutespot.connected_region.name not in explored_regions:
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if flutespot.connected_region and flutespot.connected_region.name not in explored_regions:
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9
Rom.py
9
Rom.py
@@ -2278,13 +2278,18 @@ def write_strings(rom, world, player, team):
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# Lastly we write hints to show where certain interesting items are. It is done the way it is to re-use the silver code and also to give one hint per each type of item regardless of how many exist. This supports many settings well.
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# Lastly we write hints to show where certain interesting items are. It is done the way it is to re-use the silver code and also to give one hint per each type of item regardless of how many exist. This supports many settings well.
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items_to_hint = RelevantItems.copy()
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items_to_hint = RelevantItems.copy()
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flute_item = 'Ocarina'
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if world.is_tile_swapped(0x18, player):
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items_to_hint.remove(flute_item)
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flute_item = 'Ocarina (Activated)'
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items_to_hint.append(flute_item)
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if world.owShuffle[player] != 'vanilla' or world.owMixed[player]:
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if world.owShuffle[player] != 'vanilla' or world.owMixed[player]:
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# Adding a guaranteed hint for the Flute in overworld shuffle.
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# Adding a guaranteed hint for the Flute in overworld shuffle.
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this_location = world.find_items_not_key_only('Ocarina', player)
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this_location = world.find_items_not_key_only(flute_item, player)
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if this_location:
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if this_location:
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this_hint = this_location[0].item.hint_text + ' can be found ' + hint_text(this_location[0]) + '.'
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this_hint = this_location[0].item.hint_text + ' can be found ' + hint_text(this_location[0]) + '.'
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tt[hint_locations.pop(0)] = this_hint
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tt[hint_locations.pop(0)] = this_hint
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items_to_hint.remove('Ocarina')
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items_to_hint.remove(flute_item)
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if world.keyshuffle[player]:
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if world.keyshuffle[player]:
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items_to_hint.extend(SmallKeys)
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items_to_hint.extend(SmallKeys)
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if world.bigkeyshuffle[player]:
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if world.bigkeyshuffle[player]:
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