fix: prevent big key door modification while door shuffle is vanilla
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2
Rom.py
2
Rom.py
@@ -583,7 +583,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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dr_flags |= DROptions.DarkWorld_Spawns # no longer experimental
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if world.logic[player] not in ['owglitches', 'hybridglitches', 'nologic']:
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dr_flags |= DROptions.Fix_EG
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if world.door_type_mode[player] in ['big', 'all', 'chaos']:
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if world.door_type_mode[player] in ['big', 'all', 'chaos'] and world.doorShuffle[player] != 'vanilla':
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dr_flags |= DROptions.BigKeyDoor_Shuffle
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if world.dropshuffle[player] in ['underworld']:
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dr_flags |= DROptions.EnemyDropIndicator
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