From 96e4ba3e2ed5bffafa2641e86ed5b665b465c23d Mon Sep 17 00:00:00 2001 From: aerinon Date: Tue, 6 Jul 2021 13:20:28 -0700 Subject: [PATCH] Insanity: blacksmith/bomb shop placement shouldn't preclude another multi-exit cave from exiting there --- EntranceShuffle.py | 4 ---- 1 file changed, 4 deletions(-) diff --git a/EntranceShuffle.py b/EntranceShuffle.py index e78b35b8..e111ddff 100644 --- a/EntranceShuffle.py +++ b/EntranceShuffle.py @@ -963,7 +963,6 @@ def link_entrances(world, player): blacksmith_hut = blacksmith_doors.pop() connect_entrance(world, blacksmith_hut, 'Blacksmiths Hut', player) doors.remove(blacksmith_hut) - exit_pool.remove(blacksmith_hut) # place dam and pyramid fairy, have limited options bomb_shop_doors = [door for door in bomb_shop_doors if door in doors] @@ -971,7 +970,6 @@ def link_entrances(world, player): bomb_shop = bomb_shop_doors.pop() connect_entrance(world, bomb_shop, 'Big Bomb Shop', player) doors.remove(bomb_shop) - exit_pool.remove(bomb_shop) # handle remaining caves for cave in caves: @@ -1804,7 +1802,6 @@ def link_inverted_entrances(world, player): blacksmith_hut = blacksmith_doors.pop() connect_entrance(world, blacksmith_hut, 'Blacksmiths Hut', player) doors.remove(blacksmith_hut) - exit_pool.remove(blacksmith_hut) # place dam and pyramid fairy, have limited options bomb_shop_doors = [door for door in bomb_shop_doors if door in doors] @@ -1812,7 +1809,6 @@ def link_inverted_entrances(world, player): bomb_shop = bomb_shop_doors.pop() connect_entrance(world, bomb_shop, 'Inverted Big Bomb Shop', player) doors.remove(bomb_shop) - exit_pool.remove(bomb_shop) # handle remaining caves for cave in caves: