Key issues
--PoD Vanilla Stairway --Boss should not be allowed key --Scale back on aggressive layouts Merge of attic hint Non-chest keys hints added for figuring out how to get rid of them
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@@ -740,10 +740,11 @@ def _create_region(player, name, type, hint='Hyrule', locations=None, exits=None
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ret.exits.append(Entrance(player, exit, ret))
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for location in locations:
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if location in key_only_locations:
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ret.locations.append(Location(player, location, None, False, None, ret, key_only_locations[location]))
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ko_hint = 'in a pot' if 'Pot' in location else 'with an enemy'
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ret.locations.append(Location(player, location, None, False, ko_hint, ret, key_only_locations[location]))
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else:
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address, player_address, crystal, hint_text = location_table[location]
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ret.locations.append(Location(player, location, address, crystal, hint_text, ret, None, player_address))
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address, player_address, crystal, hint_text = location_table[location]
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ret.locations.append(Location(player, location, address, crystal, hint_text, ret, None, player_address))
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return ret
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def mark_light_world_regions(world, player):
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