Palette refinement
Sanctuary starting dungeon and mirror target Sanctuary limited to LW in open mode (non-crossed/insanity ER)
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7
Rom.py
7
Rom.py
@@ -22,7 +22,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '7d7ea5b59d05926be23a3963e31cb0f0'
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RANDOMIZERBASEHASH = '63d1141460fd237a6ce17ccc6e293985'
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class JsonRom(object):
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@@ -617,12 +617,15 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_byte(0x15270, 2)
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sanctuary = world.get_region('Sanctuary', player)
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rom.write_byte(0x1597b, sanctuary.dungeon.dungeon_id*2)
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if world.sanc_portal[player]:
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if player in world.sanc_portal.keys():
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rom.write_byte(0x159a6, world.sanc_portal[player].ent_offset)
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if compass_code_good(rom):
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update_compasses(rom, world, player)
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else:
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logging.getLogger('').warning('Randomizer rom update! Compasses in crossed are borken')
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for room in world.rooms:
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if room.player == player and room.palette is not None:
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rom.write_byte(0x13f200+room.index, room.palette)
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if world.doorShuffle[player] == 'basic':
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rom.write_byte(0x139004, 1)
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for door in world.doors:
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