Crystal book setting
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@@ -171,6 +171,7 @@ class World(object):
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set_player_attr('pseudoboots', False)
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set_player_attr('mirrorscroll', False)
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set_player_attr('dark_rooms', 'require_lamp')
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set_player_attr('crystal_book', False)
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set_player_attr('collection_rate', False)
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set_player_attr('colorizepots', True)
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set_player_attr('pot_pool', {})
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@@ -3065,6 +3066,7 @@ class Spoiler(object):
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'pseudoboots': self.world.pseudoboots,
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'mirrorscroll': self.world.mirrorscroll,
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'dark_rooms': self.world.dark_rooms,
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'crystal_book': self.world.crystal_book,
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'triforcegoal': self.world.treasure_hunt_count,
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'triforcepool': self.world.treasure_hunt_total,
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'race': self.world.settings.world_rep['meta']['race'],
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@@ -3315,6 +3317,7 @@ class Spoiler(object):
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outfile.write('Pseudoboots:'.ljust(line_width) + '%s\n' % yn(self.metadata['pseudoboots'][player]))
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outfile.write('Mirror Scroll:'.ljust(line_width) + '%s\n' % yn(self.metadata['mirrorscroll'][player]))
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outfile.write('Dark Rooms:'.ljust(line_width) + '%s\n' % self.metadata['dark_rooms'][player])
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outfile.write('Crystal Book:'.ljust(line_width) + '%s\n' % yn(self.metadata['crystal_book'][player]))
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outfile.write('Hints:'.ljust(line_width) + '%s\n' % yn(self.metadata['hints'][player]))
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outfile.write('Race:'.ljust(line_width) + '%s\n' % yn(self.world.settings.world_rep['meta']['race']))
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3
CLI.py
3
CLI.py
@@ -139,7 +139,7 @@ def parse_cli(argv, no_defaults=False):
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'triforce_max_difference', 'triforce_pool_min', 'triforce_pool_max', 'triforce_goal_min', 'triforce_goal_max',
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'triforce_min_difference', 'triforce_goal', 'triforce_pool', 'shufflelinks', 'shuffletavern',
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'skullwoods', 'linked_drops',
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'pseudoboots', 'mirrorscroll', "dark_rooms", 'retro', 'accessibility', 'hints', 'beemizer', 'experimental', 'dungeon_counters',
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'pseudoboots', 'mirrorscroll', 'dark_rooms', 'crystal_book', 'retro', 'accessibility', 'hints', 'beemizer', 'experimental', 'dungeon_counters',
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
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'heartbeep', 'remote_items', 'shopsanity', 'dropshuffle', 'pottery', 'keydropshuffle',
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@@ -211,6 +211,7 @@ def parse_settings():
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"pseudoboots": False,
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"mirrorscroll": False,
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"dark_rooms": "require_lamp",
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"crystal_book": False,
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"shuffleenemies": "none",
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"shufflebosses": "none",
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3
Main.py
3
Main.py
@@ -509,6 +509,7 @@ def init_world(args, fish):
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world.pseudoboots = args.pseudoboots.copy()
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world.mirrorscroll = args.mirrorscroll.copy()
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world.dark_rooms = args.dark_rooms.copy()
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world.crystal_book = args.crystal_book.copy()
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world.overworld_map = args.overworld_map.copy()
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world.take_any = args.take_any.copy()
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world.restrict_boss_items = args.restrict_boss_items.copy()
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@@ -605,6 +606,7 @@ def copy_world(world):
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ret.pseudoboots = world.pseudoboots.copy()
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ret.mirrorscroll = world.mirrorscroll.copy()
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ret.dark_rooms = world.dark_rooms.copy()
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ret.crystal_book = world.crystal_book.copy()
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ret.overworld_map = world.overworld_map.copy()
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ret.take_any = world.take_any.copy()
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ret.boss_shuffle = world.boss_shuffle.copy()
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@@ -826,6 +828,7 @@ def copy_world_premature(world, player):
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ret.pseudoboots = world.pseudoboots.copy()
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ret.mirrorscroll = world.mirrorscroll.copy()
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ret.dark_rooms = world.dark_rooms.copy()
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ret.crystal_book = world.crystal_book.copy()
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ret.overworld_map = world.overworld_map.copy()
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ret.take_any = world.take_any.copy()
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ret.boss_shuffle = world.boss_shuffle.copy()
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6
Rom.py
6
Rom.py
@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '5d715dfd920f9eadf5db51b5719e1ff6'
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RANDOMIZERBASEHASH = 'd4315f2f34fae3ac852d433fa990888b'
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class JsonRom(object):
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@@ -1231,6 +1231,10 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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# Starting equipment
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if world.pseudoboots[player]:
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rom.write_byte(0x18008E, 0x01)
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if world.crystal_book[player]:
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rom.write_byte(0x1800A6, 0x01)
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rom.initial_sram.set_starting_equipment(world, player)
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rom.write_byte(0x18004A, 0x00 if world.mode[player] != 'inverted' else 0x01) # Inverted mode
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Binary file not shown.
@@ -566,6 +566,10 @@
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"always_in_logic"
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]
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},
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"crystal_book": {
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"action": "store_true",
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"type": "bool"
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},
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"calc_playthrough": {
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"action": "store_false",
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"type": "bool"
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@@ -401,6 +401,7 @@
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"NoDarkRooms: Dark rooms are changed to no longer be dark, and are always in logic",
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"AlwaysInLogic: Dark rooms are always considered to be in logic, even if the player cannot see"
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],
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"crystal_book": [ " Book can be used indoors to flip the state of colored pegs (default: %(default)s)"],
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"bombbag": ["Start with 0 bomb capacity. Two capacity upgrades (+10) are added to the pool (default: %(default)s)" ],
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"any_enemy_logic": [
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"How to handle potential traversal between dungeon in Crossed door shuffle",
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