Added Smith/Purple Chest pathing
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@@ -214,6 +214,9 @@ def generate_itempool(world, player):
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world.push_item(world.get_location('Dark Blacksmith Ruins', player), ItemFactory('Pick Up Purple Chest', player), False)
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world.get_location('Dark Blacksmith Ruins', player).event = True
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world.get_location('Dark Blacksmith Ruins', player).locked = True
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world.push_item(world.get_location('Middle Aged Man', player), ItemFactory('Deliver Purple Chest', player), False)
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world.get_location('Middle Aged Man', player).event = True
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world.get_location('Middle Aged Man', player).locked = True
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world.push_item(world.get_location('Frog', player), ItemFactory('Get Frog', player), False)
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world.get_location('Frog', player).event = True
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world.get_location('Frog', player).locked = True
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