Added Smith/Purple Chest pathing
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@@ -111,7 +111,8 @@ def create_regions(world, player):
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create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island'], ['Lake Hylia Island Water Drop']),
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create_lw_region(player, 'Lake Hylia Water', None, ['Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia West Pier', 'Lake Hylia East Pier', 'Lake Hylia NC', 'Lake Hylia EC', 'Lake Hylia Whirlpool'], Terrain.Water),
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create_lw_region(player, 'Ice Cave Area', None, ['Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Shopping Mall Mirror Spot', 'Ice Cave SE', 'Ice Cave SW']),
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create_lw_region(player, 'Desert Pass Area', ['Purple Chest'], ['Desert Pass Ladder (South)', 'Desert Fairy', '50 Rupee Cave', 'Swamp Nook Mirror Spot', 'Desert Pass WS', 'Desert Pass EC', 'Desert Pass Rocks (North)']),
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create_lw_region(player, 'Desert Pass Area', None, ['Desert Pass Ladder (South)', 'Middle Aged Man', 'Desert Fairy', '50 Rupee Cave', 'Swamp Nook Mirror Spot', 'Desert Pass WS', 'Desert Pass EC', 'Desert Pass Rocks (North)']),
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create_lw_region(player, 'Middle Aged Man', ['Purple Chest'], None),
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create_lw_region(player, 'Desert Pass Southeast', None, ['Desert Pass Rocks (South)', 'Swamp Nook Southeast Mirror Spot', 'Desert Pass ES']),
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create_lw_region(player, 'Desert Pass Ledge', None, ['Desert Pass Ladder (North)', 'Desert Pass Ledge Drop', 'Swamp Nook Pegs Mirror Spot', 'Desert Pass WC']),
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create_lw_region(player, 'Dam Area', ['Sunken Treasure'], ['Dam', 'Swamp Mirror Spot', 'Dam WC', 'Dam WS', 'Dam NC', 'Dam EC']),
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@@ -269,7 +270,8 @@ def create_regions(world, player):
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create_cave_region(player, 'Tavern (Front)', 'the tavern'),
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create_cave_region(player, 'Hyrule Castle Secret Entrance', 'a drop\'s exit', ['Link\'s Uncle', 'Secret Passage'], ['Hyrule Castle Secret Entrance Exit']),
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create_cave_region(player, 'Sahasrahlas Hut', 'Sahasrahla', ['Sahasrahla\'s Hut - Left', 'Sahasrahla\'s Hut - Middle', 'Sahasrahla\'s Hut - Right', 'Sahasrahla']),
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create_cave_region(player, 'Blacksmiths Hut', 'the smith', ['Blacksmith', 'Missing Smith']),
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create_cave_region(player, 'Blacksmiths Hut', 'the smith', ['Blacksmith'], ['Missing Smith']),
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create_cave_region(player, 'Missing Smith', None, ['Missing Smith']),
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create_cave_region(player, 'Bat Cave (right)', 'a drop\'s exit', ['Magic Bat'], ['Bat Cave Door']),
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create_cave_region(player, 'Bat Cave (left)', 'a drop\'s exit', None, ['Bat Cave Exit']),
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create_cave_region(player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
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@@ -1491,6 +1493,7 @@ location_table = {'Mushroom': (0x180013, 0x186338, False, 'in the woods'),
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'Dark Blacksmith Ruins': (None, None, False, None),
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'Big Bomb': (None, None, False, None),
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'Pyramid Crack': (None, None, False, None),
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'Middle Aged Man': (None, None, False, None),
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'Trench 1 Switch': (None, None, False, None),
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'Trench 2 Switch': (None, None, False, None),
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'Swamp Drain': (None, None, False, None),
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