Added Smith/Purple Chest pathing
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7
Rules.py
7
Rules.py
@@ -58,9 +58,6 @@ def set_rules(world, player):
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elif world.goal[player] == 'triforcehunt':
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add_rule(world.get_location('Murahdahla', player), lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= int(state.world.treasure_hunt_count[player]))
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# big bomb rules
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if len(world.get_region('Big Bomb Shop', player).entrances) > 0:
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set_rule(world.get_location('Pyramid Crack', player), lambda state: state.has('Pick Up Big Bomb', player))
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# if swamp and dam have not been moved we require mirror for swamp palace
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if not world.swamp_patch_required[player]:
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@@ -187,8 +184,10 @@ def global_rules(world, player):
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set_rule(world.get_location('Sunken Treasure', player), lambda state: state.has('Open Floodgate', player))
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set_rule(world.get_location('Dark Blacksmith Ruins', player), lambda state: state.has('Return Smith', player))
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set_rule(world.get_location('Purple Chest', player), lambda state: state.has('Pick Up Purple Chest', player)) # Can S&Q with chest
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set_rule(world.get_entrance('Middle Aged Man', player), lambda state: state.has('Pick Up Purple Chest', player)) # Can S&Q with chest
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set_rule(world.get_location('Purple Chest', player), lambda state: state.has('Deliver Purple Chest', player)) # Can S&Q with chest
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set_rule(world.get_location('Big Bomb', player), lambda state: state.has('Crystal 5', player) and state.has('Crystal 6', player))
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set_rule(world.get_entrance('Pyramid Crack', player), lambda state: state.has('Pick Up Big Bomb', player))
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set_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.has('Detonate Big Bomb', player))
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set_rule(world.get_location('Master Sword Pedestal', player), lambda state: state.has('Red Pendant', player) and state.has('Blue Pendant', player) and state.has('Green Pendant', player))
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