Add cane-only modes
This commit is contained in:
44
Bosses.py
44
Bosses.py
@@ -16,7 +16,7 @@ def BossFactory(boss, player):
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def ArmosKnightsDefeatRule(state, player):
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# Magic amounts are probably a bit overkill
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return (state.bomb_mode_check(player, 1) and
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return (state.special_weapon_check(player, 1) and
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(state.has_blunt_weapon(player) or
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state.can_shoot_arrows(player) or
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(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 10)) or
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@@ -25,38 +25,38 @@ def ArmosKnightsDefeatRule(state, player):
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 32)) or
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state.has('Blue Boomerang', player) or
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state.has('Red Boomerang', player) or
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state.has_bomb_level(player, 1)))
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state.has_special_weapon_level(player, 1)))
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def LanmolasDefeatRule(state, player):
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return (state.bomb_mode_check(player, 1) and
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return (state.special_weapon_check(player, 1) and
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(state.has_blunt_weapon(player) or
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state.has('Fire Rod', player) or
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state.has('Ice Rod', player) or
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state.has('Cane of Somaria', player) or
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state.has('Cane of Byrna', player) or
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state.can_shoot_arrows(player) or
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state.has_bomb_level(player, 1)))
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state.has_special_weapon_level(player, 1)))
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def MoldormDefeatRule(state, player):
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return (state.bomb_mode_check(player, 1) and
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(state.has_blunt_weapon(player) or state.has_bomb_level(player, 1)))
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return (state.special_weapon_check(player, 1) and
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(state.has_blunt_weapon(player) or state.has_special_weapon_level(player, 1)))
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def HelmasaurKingDefeatRule(state, player):
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return (state.bomb_mode_check(player, 2) and
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return (state.special_weapon_check(player, 2) and
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(state.has('Hammer', player) or state.can_use_bombs(player)) and
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(state.has_real_sword(player) or state.can_shoot_arrows(player) or state.has_bomb_level(player, 2)))
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(state.has_real_sword(player) or state.can_shoot_arrows(player) or state.has_special_weapon_level(player, 2)))
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def ArrghusDefeatRule(state, player):
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if not state.has('Hookshot', player):
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return False
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if not state.bomb_mode_check(player, 2):
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if not state.special_weapon_check(player, 2):
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return False
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# TODO: ideally we would have a check for bow and silvers, which combined with the
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# hookshot is enough. This is not coded yet because the silvers that only work in pyramid feature
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# makes this complicated
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if state.has_blunt_weapon(player) or state.has_bomb_level(player, 2):
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if state.has_blunt_weapon(player) or state.has_special_weapon_level(player, 2):
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return True
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return ((state.has('Fire Rod', player) and (state.can_shoot_arrows(player) or state.can_extend_magic(player, 12))) or #assuming mostly gitting two puff with one shot
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@@ -64,7 +64,7 @@ def ArrghusDefeatRule(state, player):
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def MothulaDefeatRule(state, player):
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return (state.bomb_mode_check(player, 1) and
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return (state.special_weapon_check(player, 1) and
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(state.has_blunt_weapon(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 10)) or
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# TODO: Not sure how much (if any) extend magic is needed for these two, since they only apply
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@@ -72,15 +72,15 @@ def MothulaDefeatRule(state, player):
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(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 16)) or
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(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16)) or
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state.can_get_good_bee(player) or
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state.has_bomb_level(player, 1)))
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state.has_special_weapon_level(player, 1)))
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def BlindDefeatRule(state, player):
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return (state.bomb_mode_check(player, 1) and
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return (state.special_weapon_check(player, 1) and
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(state.has_blunt_weapon(player) or state.has('Cane of Somaria', player) or
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state.has('Cane of Byrna', player) or state.has_bomb_level(player, 1)))
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state.has('Cane of Byrna', player) or state.has_special_weapon_level(player, 1)))
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def KholdstareDefeatRule(state, player):
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return (state.bomb_mode_check(player, 2) and
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return (state.special_weapon_check(player, 2) and
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(
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state.has('Fire Rod', player) or
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(
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@@ -90,7 +90,7 @@ def KholdstareDefeatRule(state, player):
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)
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) and
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(
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state.has_bomb_level(player, 2) or state.has_blunt_weapon(player) or
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state.has_special_weapon_level(player, 2) or state.has_blunt_weapon(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 20)) or
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# FIXME: this actually only works for the vanilla location for swordless
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(
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@@ -102,21 +102,21 @@ def KholdstareDefeatRule(state, player):
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))
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def VitreousDefeatRule(state, player):
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return (state.bomb_mode_check(player, 2) and
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return (state.special_weapon_check(player, 2) and
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(state.can_shoot_arrows(player) or state.has_blunt_weapon(player) or
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state.has_bomb_level(player, 2)))
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state.has_special_weapon_level(player, 2)))
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def TrinexxDefeatRule(state, player):
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if not (state.has('Fire Rod', player) and state.has('Ice Rod', player)):
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return False
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if not state.bomb_mode_check(player, 2):
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if not state.special_weapon_check(player, 2):
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return False
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return (state.has('Hammer', player) or
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state.has_real_sword(player, 3) or
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state.has_bomb_level(player, 4) or
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((state.has_real_sword(player, 2) or state.has_bomb_level(player, 3))
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state.has_special_weapon_level(player, 4) or
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((state.has_real_sword(player, 2) or state.has_special_weapon_level(player, 3))
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and state.can_extend_magic(player, 16)) or
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((state.has_real_sword(player) or state.has_bomb_level(player, 2))
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((state.has_real_sword(player) or state.has_special_weapon_level(player, 2))
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and state.can_extend_magic(player, 32)))
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def AgahnimDefeatRule(state, player):
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