Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev
This commit is contained in:
25
ItemList.py
25
ItemList.py
@@ -171,6 +171,27 @@ def generate_itempool(world, player):
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world.push_item(world.get_location('Floodgate', player), ItemFactory('Open Floodgate', player), False)
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world.get_location('Floodgate', player).event = True
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world.get_location('Floodgate', player).locked = True
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world.push_item(world.get_location('Trench 1 Switch', player), ItemFactory('Trench 1 Filled', player), False)
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world.get_location('Trench 1 Switch', player).event = True
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world.get_location('Trench 1 Switch', player).locked = True
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world.push_item(world.get_location('Trench 2 Switch', player), ItemFactory('Trench 2 Filled', player), False)
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world.get_location('Trench 2 Switch', player).event = True
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world.get_location('Trench 2 Switch', player).locked = True
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world.push_item(world.get_location('Swamp Drain', player), ItemFactory('Drained Swamp', player), False)
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world.get_location('Swamp Drain', player).event = True
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world.get_location('Swamp Drain', player).locked = True
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world.push_item(world.get_location('Attic Cracked Floor', player), ItemFactory('Shining Light', player), False)
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world.get_location('Attic Cracked Floor', player).event = True
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world.get_location('Attic Cracked Floor', player).locked = True
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world.push_item(world.get_location('Suspicious Maiden', player), ItemFactory('Maiden Rescued', player), False)
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world.get_location('Suspicious Maiden', player).event = True
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world.get_location('Suspicious Maiden', player).locked = True
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world.push_item(world.get_location('Revealing Light', player), ItemFactory('Maiden Unmasked', player), False)
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world.get_location('Revealing Light', player).event = True
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world.get_location('Revealing Light', player).locked = True
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world.push_item(world.get_location('Ice Block Drop', player), ItemFactory('Convenient Block', player), False)
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world.get_location('Ice Block Drop', player).event = True
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world.get_location('Ice Block Drop', player).locked = True
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# set up item pool
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if world.custom:
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@@ -287,7 +308,7 @@ def set_up_take_anys(world, player):
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entrance = world.get_region(reg, player).entrances[0]
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connect_entrance(world, entrance, old_man_take_any, player)
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entrance.target = 0x58
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old_man_take_any.shop = Shop(old_man_take_any, 0x0112, ShopType.TakeAny, 0xE2, True)
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old_man_take_any.shop = Shop(old_man_take_any, 0x0112, None, ShopType.TakeAny, 0xE2, True)
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world.shops.append(old_man_take_any.shop)
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old_man_take_any.shop.active = True
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@@ -310,7 +331,7 @@ def set_up_take_anys(world, player):
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entrance = world.get_region(reg, player).entrances[0]
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connect_entrance(world, entrance, take_any, player)
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entrance.target = target
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take_any.shop = Shop(take_any, room_id, ShopType.TakeAny, 0xE3, True)
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take_any.shop = Shop(take_any, room_id, None, ShopType.TakeAny, 0xE3, True)
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world.shops.append(take_any.shop)
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take_any.shop.active = True
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take_any.shop.add_inventory(0, 'Blue Potion', 0, 0)
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