Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev
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10
Items.py
10
Items.py
@@ -127,6 +127,7 @@ item_table = {'Bow': (True, False, None, 0x0B, 'You have\nchosen the\narcher cla
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'Compass (Escape)': (False, True, 'Compass', 0x8F, 'Now you can find no boss!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Hyrule Castle'),
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'Map (Escape)': (False, True, 'Map', 0x7F, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Hyrule Castle'),
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'Small Key (Agahnims Tower)': (False, False, 'SmallKey', 0xA4, 'A small key to Agahnim', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Castle Tower'),
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'Big Key (Agahnims Tower)': (False, False, 'BigKey', 0x9B, 'A big key to Agahnim', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Castle Tower'),
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'Small Key (Palace of Darkness)': (False, False, 'SmallKey', 0xA6, 'A small key to darkness', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Palace of Darkness'),
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'Big Key (Palace of Darkness)': (False, False, 'BigKey', 0x99, 'A big key to darkness', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Palace of Darkness'),
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'Compass (Palace of Darkness)': (False, True, 'Compass', 0x89, 'Now you can find Helmasaur King!', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Palace of Darkness'),
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@@ -173,4 +174,11 @@ item_table = {'Bow': (True, False, None, 0x0B, 'You have\nchosen the\narcher cla
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'Return Smith': (True, False, 'Event', None, None, None, None, None, None, None, None),
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'Pick Up Purple Chest': (True, False, 'Event', None, None, None, None, None, None, None, None),
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'Open Floodgate': (True, False, 'Event', None, None, None, None, None, None, None, None),
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}
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'Trench 1 Filled': (True, False, 'Event', None, None, None, None, None, None, None, None),
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'Trench 2 Filled': (True, False, 'Event', None, None, None, None, None, None, None, None),
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'Drained Swamp': (True, False, 'Event', None, None, None, None, None, None, None, None),
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'Shining Light': (True, False, 'Event', None, None, None, None, None, None, None, None),
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'Maiden Rescued': (True, False, 'Event', None, None, None, None, None, None, None, None),
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'Maiden Unmasked': (True, False, 'Event', None, None, None, None, None, None, None, None),
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'Convenient Block': (True, False, 'Event', None, None, None, None, None, None, None, None),
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}
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