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README.md
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README.md
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# ALttPEntranceRandomizer
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# ALttPDoorRandomizer
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This is a entrance randomizer for _The Legend of Zelda: A Link to the Past_ for the SNES.
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This is a door randomizer for _The Legend of Zelda: A Link to the Past_ for the SNES
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based on the Entrance Randomizer found at [KevinCathcart's Github Project.](https://github.com/KevinCathcart/ALttPEntranceRandomizer)
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See https://alttpr.com/ for more details on the normal randomizer.
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# Known Issues
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[List of Known Issues and Their Status](https://docs.google.com/document/d/1Bk-m-QRvH5iF60ndptKYgyaV7P93D3TiG8xmdxp_bdQ/edit?usp=sharing)
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# Feedback and Bug Reports
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Please just DM me on discord for now. I (Aerinon) can be found at the [ALTTP Randomizer discord](https://discordapp.com/invite/alttprandomizer).
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# Installation
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Clone this repository and then run ```EntranceRandomizer.py``` (requires Python 3).
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Clone this repository and then run ```DungeonRandomizer.py``` (requires Python 3).
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Alternatively, run ```Gui.py``` for a simple graphical user interface.
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For releases, a Windows standalone executable is available for users without Python 3.
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Alternatively, run ```Gui.py``` for a simple graphical user interface. (WIP)
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# Settings
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## Game Mode
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Only extra settings are found here. All entrance randomizer settings are supported. See their [readme](https://github.com/KevinCathcart/ALttPEntranceRandomizer/blob/master/README.md)
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### Standard
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## Door Shuffle
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Fixes Hyrule Castle Secret Entrance and Front Door, but may lead to weird rain state issues if you exit through the Hyrule Castle side exits before rescuing Zelda in a full shuffle.
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### Basic
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Gives lightcone in Hyrule Castle Sewers even without the Lamp.
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Doors are shuffled only within a single dungeon.
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### Open
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### Crossed
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This mode starts with the option to start in your house or the sanctuary, you are free to explore.
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Special notes:
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- Uncle already in sewers and most likely does not have a sword.
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- Sewers do not get a free light cone.
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- It may be a while before you find a sword, think of other ways to do damage to enemies. (bombs are a great tool, as well as picking up bushes in over world).
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### Swordless
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Doors are shuffled between dungeons as well.
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This mode removes all swords from the itempool. Otherwise just like open.
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@@ -207,12 +206,11 @@ two sections of Skull Woods remain confined to the general Skull Woods area. Lin
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### Vanilla
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Places entrances in the same locations they were in the original The Legend of Zelda: A Link to the Past.
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Doors are not shuffled.
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### Simple
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### Experimental
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Shuffles dungeon entrances between each other and keeps all 4-entrance dungeons confined to one location such that dungeons will one to one swap with each other.
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Other than on Light World Death Mountain, interiors are shuffled but still connect the same points on the overworld. On Death Mountain, entrances are connected more freely.
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Used for development testing. This will be removed in a future version. Use at your own risk. Might play like a plando.
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### Restricted
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@@ -319,9 +317,10 @@ Use to batch generate multiple seeds with same settings. If a seed number is pro
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Show the help message and exit.
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```
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--create_spoiler
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--door_shuffle
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```
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For specifying the door shuffle you want as above. (default: basic)
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Output a Spoiler File (default: False)
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```
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