Merge branch 'gui-improvements-update' into ci-dev
This commit is contained in:
@@ -1,4 +1,4 @@
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from tkinter import ttk, IntVar, StringVar, Checkbutton, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
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from tkinter import ttk, Frame, Label, E, W, LEFT, RIGHT
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import source.gui.widgets as widgets
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import json
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import os
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@@ -19,6 +19,9 @@ def dungeon_page(parent):
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mscbLabel = Label(self.frames["keysanity"], text="Shuffle: ")
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mscbLabel.pack(side=LEFT)
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# Load Dungeon Shuffle option widgets as defined by JSON file
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# Defns include frame name, widget type, widget options, widget placement attributes
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# This first set goes in the Keysanity frame
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with open(os.path.join("resources","app","gui","randomize","dungeon","keysanity.json")) as keysanityItems:
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myDict = json.load(keysanityItems)
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dictWidgets = widgets.make_widgets_from_dict(self, myDict, self.frames["keysanity"])
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@@ -26,6 +29,7 @@ def dungeon_page(parent):
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self.widgets[key] = dictWidgets[key]
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self.widgets[key].pack(side=LEFT)
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# These get split left & right
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self.frames["widgets"] = Frame(self)
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self.frames["widgets"].pack(anchor=W)
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with open(os.path.join("resources","app","gui","randomize","dungeon","widgets.json")) as dungeonWidgets:
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@@ -1,5 +1,4 @@
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import os
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from tkinter import ttk, filedialog, IntVar, StringVar, Button, Checkbutton, Entry, Frame, Label, LabelFrame, OptionMenu, N, E, W, LEFT, RIGHT, BOTTOM, X
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from tkinter import ttk, filedialog, StringVar, Button, Entry, Frame, Label, N, E, W, LEFT, RIGHT, BOTTOM, X
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import source.gui.widgets as widgets
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import json
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import os
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@@ -18,6 +17,7 @@ def enemizer_page(parent,settings):
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# Enemizer option sections
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self.frames = {}
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# Enemizer option frames
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self.frames["checkboxes"] = Frame(self)
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self.frames["checkboxes"].pack(anchor=W)
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@@ -30,6 +30,9 @@ def enemizer_page(parent,settings):
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self.frames["rightEnemizerFrame"].pack(side=RIGHT)
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self.frames["bottomEnemizerFrame"].pack(fill=X)
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# Load Enemizer option widgets as defined by JSON file
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# Defns include frame name, widget type, widget options, widget placement attributes
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# These get split left & right
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with open(os.path.join("resources","app","gui","randomize","enemizer","widgets.json")) as widgetDefns:
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myDict = json.load(widgetDefns)
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for framename,theseWidgets in myDict.items():
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@@ -42,6 +45,7 @@ def enemizer_page(parent,settings):
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self.widgets[key].pack(packAttrs)
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## Enemizer CLI Path
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# This one's more-complicated, build it and stuff it
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enemizerPathFrame = Frame(self.frames["bottomEnemizerFrame"])
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enemizerCLIlabel = Label(enemizerPathFrame, text="EnemizerCLI path: ")
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enemizerCLIlabel.pack(side=LEFT)
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@@ -1,4 +1,4 @@
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from tkinter import ttk, IntVar, StringVar, Checkbutton, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
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from tkinter import ttk, Frame, E, W, LEFT, RIGHT
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import source.gui.widgets as widgets
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import json
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import os
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@@ -15,6 +15,11 @@ def entrando_page(parent):
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self.frames["widgets"] = Frame(self)
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self.frames["widgets"].pack(anchor=W)
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# Load Entrance Randomizer option widgets as defined by JSON file
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# Defns include frame name, widget type, widget options, widget placement attributes
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# Checkboxes go West
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# Everything else goes East
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# They also get split left & right
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with open(os.path.join("resources","app","gui","randomize","entrando","widgets.json")) as widgetDefns:
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myDict = json.load(widgetDefns)
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for framename,theseWidgets in myDict.items():
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@@ -1,4 +1,4 @@
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from tkinter import ttk, IntVar, StringVar, Button, Checkbutton, Entry, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
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from tkinter import ttk, StringVar, Button, Entry, Frame, Label, E, W, LEFT, RIGHT
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from functools import partial
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import source.classes.SpriteSelector as spriteSelector
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import source.gui.widgets as widgets
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@@ -17,11 +17,17 @@ def gameoptions_page(top, parent):
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self.frames["checkboxes"] = Frame(self)
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self.frames["checkboxes"].pack(anchor=W)
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# Game Options frames
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self.frames["leftRomOptionsFrame"] = Frame(self)
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self.frames["rightRomOptionsFrame"] = Frame(self)
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self.frames["leftRomOptionsFrame"].pack(side=LEFT)
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self.frames["rightRomOptionsFrame"].pack(side=RIGHT)
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# Load Game Options widgets as defined by JSON file
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# Defns include frame name, widget type, widget options, widget placement attributes
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# Checkboxes go West
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# Everything else goes East
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# They also get split left & right
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with open(os.path.join("resources","app","gui","randomize","gameoptions","widgets.json")) as widgetDefns:
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myDict = json.load(widgetDefns)
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for framename,theseWidgets in myDict.items():
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@@ -34,6 +40,7 @@ def gameoptions_page(top, parent):
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self.widgets[key].pack(packAttrs)
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## Sprite selection
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# This one's more-complicated, build it and stuff it
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spriteDialogFrame = Frame(self.frames["leftRomOptionsFrame"])
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baseSpriteLabel = Label(spriteDialogFrame, text='Sprite:')
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@@ -75,4 +82,3 @@ def set_sprite(sprite_param, random_sprite=False, spriteSetter=None, spriteNameV
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spriteNameVar.set(sprite_param.name)
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if randomSpriteVar:
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randomSpriteVar.set(random_sprite)
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@@ -1,5 +1,4 @@
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import os
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from tkinter import ttk, filedialog, IntVar, StringVar, Button, Checkbutton, Entry, Frame, Label, E, W, LEFT, RIGHT, X
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from tkinter import ttk, filedialog, StringVar, Button, Entry, Frame, Label, E, W, LEFT, X
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import source.gui.widgets as widgets
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import json
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import os
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@@ -16,6 +15,8 @@ def generation_page(parent,settings):
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self.frames["checkboxes"] = Frame(self)
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self.frames["checkboxes"].pack(anchor=W)
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# Load Generation Setup option widgets as defined by JSON file
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# Defns include frame name, widget type, widget options, widget placement attributes
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with open(os.path.join("resources","app","gui","randomize","generation","checkboxes.json")) as checkboxes:
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myDict = json.load(checkboxes)
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dictWidgets = widgets.make_widgets_from_dict(self, myDict, self.frames["checkboxes"])
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@@ -26,6 +27,7 @@ def generation_page(parent,settings):
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self.frames["baserom"] = Frame(self)
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self.frames["baserom"].pack(anchor=W, fill=X)
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## Locate base ROM
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# This one's more-complicated, build it and stuff it
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baseRomFrame = Frame(self.frames["baserom"])
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baseRomLabel = Label(baseRomFrame, text='Base Rom: ')
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self.romVar = StringVar()
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@@ -1,8 +1,8 @@
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from tkinter import ttk, IntVar, StringVar, Checkbutton, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
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from tkinter import ttk, Frame, E, W, LEFT, RIGHT
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import source.gui.widgets as widgets
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import json
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import os
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def item_page(parent):
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# Item Randomizer
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self = ttk.Frame(parent)
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@@ -13,6 +13,7 @@ def item_page(parent):
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# Item Randomizer option sections
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self.frames = {}
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# Item Randomizer option frames
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self.frames["checkboxes"] = Frame(self)
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self.frames["checkboxes"].pack(anchor=W)
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@@ -21,6 +22,10 @@ def item_page(parent):
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self.frames["leftItemFrame"].pack(side=LEFT)
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self.frames["rightItemFrame"].pack(side=RIGHT)
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# Load Item Randomizer option widgets as defined by JSON file
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# Defns include frame name, widget type, widget options, widget placement attributes
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# Checkboxes go West
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# Everything else goes East
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with open(os.path.join("resources","app","gui","randomize","item","widgets.json")) as widgetDefns:
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myDict = json.load(widgetDefns)
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for framename,theseWidgets in myDict.items():
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@@ -1,4 +1,4 @@
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from tkinter import ttk, StringVar, Entry, Frame, Label, Spinbox, N, E, W, X, LEFT, RIGHT
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from tkinter import ttk, StringVar, Entry, Frame, Label, N, E, W, X, LEFT
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import source.gui.widgets as widgets
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import json
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import os
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@@ -15,6 +15,8 @@ def multiworld_page(parent,settings):
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self.frames["widgets"] = Frame(self)
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self.frames["widgets"].pack(anchor=W, fill=X)
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# Load Multiworld option widgets as defined by JSON file
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# Defns include frame name, widget type, widget options, widget placement attributes
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with open(os.path.join("resources","app","gui","randomize","multiworld","widgets.json")) as multiworldItems:
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myDict = json.load(multiworldItems)
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dictWidgets = widgets.make_widgets_from_dict(self, myDict, self.frames["widgets"])
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@@ -23,6 +25,7 @@ def multiworld_page(parent,settings):
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self.widgets[key].pack(side=LEFT, anchor=N)
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## List of Player Names
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# This one's more-complicated, build it and stuff it
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key = "names"
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self.widgets[key] = Frame(self.frames["widgets"])
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self.widgets[key].label = Label(self.widgets[key], text='Player names')
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