diff --git a/Main.py b/Main.py index f59637d0..a533cb7b 100644 --- a/Main.py +++ b/Main.py @@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable from source.enemizer.Enemizer import randomize_enemies from source.rom.DataTables import init_data_tables -version_number = '1.4.2' +version_number = '1.4.3' version_branch = '-u' __version__ = f'{version_number}{version_branch}' diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 8593d406..04aea2df 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -182,6 +182,8 @@ These are now independent of retro mode and have three options: None, Random, an # Patch Notes +* 1.4.3 + * Generation: Fixed several generation problems with ER and intensity 3 * 1.4.2 * New ER Options: * [Skull Woods shuffle options](#skull-woods-shuffle)