Merged DR 0.4.0.6
This commit is contained in:
5
CLI.py
5
CLI.py
@@ -74,7 +74,6 @@ def parse_cli(argv, no_defaults=False):
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parser.add_argument('--customitemarray', default={}, help=argparse.SUPPRESS)
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# included for backwards compatibility
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parser.add_argument('--beemizer', default=defval(settings["beemizer"]), type=lambda value: min(max(int(value), 0), 4))
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parser.add_argument('--multi', default=defval(settings["multi"]), type=lambda value: min(max(int(value), 1), 255))
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parser.add_argument('--securerandom', default=defval(settings["securerandom"]), action='store_true')
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parser.add_argument('--teams', default=defval(1), type=lambda value: max(int(value), 1))
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@@ -181,9 +180,7 @@ def parse_settings():
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"names": "",
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"securerandom": False,
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# Hints default to TRUE
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"hints": True,
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"no_hints": False,
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"hints": False,
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"disablemusic": False,
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"quickswap": False,
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"heartcolor": "red",
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@@ -443,10 +443,16 @@ def choose_portals(world, player):
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if not hc_south.entranceFlag:
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world.get_room(0x61, player).delete(6)
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world.get_room(0x61, player).change(4, DoorKind.NormalLow)
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else:
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world.get_room(0x61, player).change(4, DoorKind.DungeonEntrance)
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world.get_room(0x61, player).change(6, DoorKind.CaveEntranceLow)
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sanctuary_door = world.get_door('Sanctuary S', player)
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if not sanctuary_door.entranceFlag:
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world.get_room(0x12, player).delete(3)
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world.get_room(0x12, player).change(2, DoorKind.NormalLow)
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else:
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world.get_room(0x12, player).change(2, DoorKind.DungeonEntrance)
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world.get_room(0x12, player).change(3, DoorKind.CaveEntranceLow)
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hera_door = world.get_door('Hera Lobby S', player)
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if not hera_door.entranceFlag:
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world.get_room(0x77, player).change(0, DoorKind.NormalLow2)
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@@ -578,7 +584,12 @@ def assign_portal(candidates, possible_portals, world, player):
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world.get_room(old_door.roomIndex, player).change(old_door.doorListPos, old_door_kind)
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portal.change_door(candidate)
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if candidate.name not in ['Hyrule Castle Lobby S', 'Sanctuary S']:
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new_door_kind = DoorKind.DungeonEntranceLow if candidate.layer or candidate.pseudo_bg else DoorKind.DungeonEntrance
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if candidate.name == 'Swamp Hub S':
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new_door_kind = DoorKind.CaveEntranceLow
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elif candidate.layer or candidate.pseudo_bg:
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new_door_kind = DoorKind.DungeonEntranceLow
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else:
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new_door_kind = DoorKind.DungeonEntrance
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world.get_room(candidate.roomIndex, player).change(candidate.doorListPos, new_door_kind)
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candidate.entranceFlag = True
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return candidate, portal
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4
Doors.py
4
Doors.py
@@ -496,7 +496,7 @@ def create_doors(world, player):
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create_door(player, 'Swamp Hammer Switch SW', Intr).dir(So, 0x37, Left, High).small_key().pos(2),
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create_door(player, 'Swamp Hammer Switch WN', Nrml).dir(We, 0x37, Top, High).pos(0),
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create_door(player, 'Swamp Hub ES', Nrml).dir(Ea, 0x36, Bot, High).pos(4),
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create_door(player, 'Swamp Hub S', Nrml).dir(So, 0x36, Mid, High).pos(5), # .portal(Z, 0x22, 1), couldn't figure this out
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create_door(player, 'Swamp Hub S', Nrml).dir(So, 0x36, Mid, High).pos(5).portal(Z, 0x22, 1),
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create_door(player, 'Swamp Hub WS', Nrml).dir(We, 0x36, Bot, High).pos(3),
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create_door(player, 'Swamp Hub WN', Nrml).dir(We, 0x36, Top, High).small_key().pos(2),
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create_door(player, 'Swamp Hub Hook Path', Lgcl),
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@@ -981,7 +981,7 @@ def create_doors(world, player):
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create_door(player, 'TR Lava Dual Pipes SW', Nrml).dir(So, 0x14, Left, High).pos(4).portal(Z, 0x22),
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create_door(player, 'TR Lava Island WS', Nrml).dir(We, 0x14, Bot, High).small_key().pos(1),
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create_door(player, 'TR Lava Island ES', Nrml).dir(Ea, 0x14, Bot, High).pos(6),
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create_door(player, 'TR Lava Escape SE', Nrml).dir(So, 0x14, Right, High).small_key().pos(0),
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create_door(player, 'TR Lava Escape SE', Nrml).dir(So, 0x14, Right, High).small_key().pos(0).portal(X, 0x22),
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create_door(player, 'TR Lava Escape NW', Nrml).dir(No, 0x14, Left, High).pos(2),
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create_door(player, 'TR Pokey 2 EN', Nrml).dir(Ea, 0x13, Top, High).pos(1),
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create_door(player, 'TR Pokey 2 Top to Bottom Barrier - Blue', Lgcl),
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69
ItemList.py
69
ItemList.py
@@ -304,9 +304,17 @@ def generate_itempool(world, player):
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if shop.region.name in shop_to_location_table:
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for index, slot in enumerate(shop.inventory):
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if slot:
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pool.append(slot['item'])
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item = slot['item']
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if shop.region.name == 'Capacity Upgrade' and world.difficulty[player] != 'normal':
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pool.append('Rupees (20)')
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else:
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pool.append(item)
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items = ItemFactory(pool, player)
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if world.shopsanity[player]:
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for potion in ['Green Potion', 'Blue Potion', 'Red Potion']:
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p_item = next(item for item in items if item.name == potion and item.player == player)
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p_item.priority = True # don't beemize one of each potion
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world.lamps_needed_for_dark_rooms = lamps_needed_for_dark_rooms
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@@ -338,11 +346,11 @@ def generate_itempool(world, player):
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for hp in adv_heart_pieces:
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hp.advancement = True
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beeweights = {0: {None: 100},
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1: {None: 75, 'trap': 25},
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2: {None: 40, 'trap': 40, 'bee': 20},
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3: {'trap': 50, 'bee': 50},
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4: {'trap': 100}}
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beeweights = {'0': {None: 100},
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'1': {None: 75, 'trap': 25},
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'2': {None: 40, 'trap': 40, 'bee': 20},
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'3': {'trap': 50, 'bee': 50},
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'4': {'trap': 100}}
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def beemizer(item):
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if world.beemizer[item.player] and not item.advancement and not item.priority and not item.type:
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choice = random.choices(list(beeweights[world.beemizer[item.player]].keys()), weights=list(beeweights[world.beemizer[item.player]].values()))[0]
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@@ -553,30 +561,31 @@ def customize_shops(world, player):
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shopkeeper = random.choice([0xC1, 0xA0, 0xE2, 0xE3])
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shop.shopkeeper_config = shopkeeper
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# handle capacity upgrades - randomly choose a bomb bunch or arrow bunch to become capacity upgrades
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if not found_bomb_upgrade and len(possible_replacements) > 0:
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choices = []
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for shop, idx, loc, item in possible_replacements:
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if item.name in ['Bombs (3)', 'Bombs (10)']:
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choices.append((shop, idx, loc, item))
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if len(choices) > 0:
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shop, idx, loc, item = random.choice(choices)
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upgrade = ItemFactory('Bomb Upgrade (+5)', player)
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shop.add_inventory(idx, upgrade.name, randomize_price(upgrade.price), 6,
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item.name, randomize_price(item.price), player=item.player)
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loc.item = upgrade
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upgrade.location = loc
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if not found_arrow_upgrade and len(possible_replacements) > 0:
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choices = []
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for shop, idx, loc, item in possible_replacements:
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if item.name == 'Arrows (10)' or (item.name == 'Single Arrow' and not world.retro[player]):
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choices.append((shop, idx, loc, item))
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if len(choices) > 0:
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shop, idx, loc, item = random.choice(choices)
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upgrade = ItemFactory('Arrow Upgrade (+5)', player)
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shop.add_inventory(idx, upgrade.name, randomize_price(upgrade.price), 6,
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item.name, randomize_price(item.price), player=item.player)
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loc.item = upgrade
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upgrade.location = loc
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if world.difficulty[player] == 'normal':
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if not found_bomb_upgrade and len(possible_replacements) > 0:
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choices = []
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for shop, idx, loc, item in possible_replacements:
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if item.name in ['Bombs (3)', 'Bombs (10)']:
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choices.append((shop, idx, loc, item))
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if len(choices) > 0:
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shop, idx, loc, item = random.choice(choices)
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upgrade = ItemFactory('Bomb Upgrade (+5)', player)
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shop.add_inventory(idx, upgrade.name, randomize_price(upgrade.price), 6,
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item.name, randomize_price(item.price), player=item.player)
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loc.item = upgrade
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upgrade.location = loc
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if not found_arrow_upgrade and len(possible_replacements) > 0:
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choices = []
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for shop, idx, loc, item in possible_replacements:
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if item.name == 'Arrows (10)' or (item.name == 'Single Arrow' and not world.retro[player]):
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choices.append((shop, idx, loc, item))
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if len(choices) > 0:
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shop, idx, loc, item = random.choice(choices)
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upgrade = ItemFactory('Arrow Upgrade (+5)', player)
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shop.add_inventory(idx, upgrade.name, randomize_price(upgrade.price), 6,
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item.name, randomize_price(item.price), player=item.player)
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loc.item = upgrade
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upgrade.location = loc
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change_shop_items_to_rupees(world, player, shops_to_customize)
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balance_prices(world, player)
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2
Items.py
2
Items.py
@@ -165,7 +165,7 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'You have\nchosen the\narche
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'Map (Ganons Tower)': (False, True, 'Map', 0x72, 10, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Ganon\'s Tower'),
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'Small Key (Universal)': (False, True, None, 0xAF, 100, 'A small key for any door', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key'),
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'Nothing': (False, False, None, 0x5A, 1, 'Some Hot Air', 'and the Nothing', 'the zen kid', 'outright theft', 'shroom theft', 'empty boy is bored again', 'nothing'),
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'Bee Trap': (False, False, None, 0xB0, 0, 'We will sting your face a whole lot!', 'and the sting buddies', 'the beekeeper kid', 'insects for sale', 'shroom pollenation', 'bottle boy has mad bees again', 'friendship'),
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'Bee Trap': (False, False, None, 0xB0, 50, 'We will sting your face a whole lot!', 'and the sting buddies', 'the beekeeper kid', 'insects for sale', 'shroom pollenation', 'bottle boy has mad bees again', 'friendship'),
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'Red Potion': (False, False, None, 0x2E, 150, 'Hearty red goop!', 'and the red goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has red goo again', 'a red potion'),
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'Green Potion': (False, False, None, 0x2F, 60, 'Refreshing green goop!', 'and the green goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has green goo again', 'a green potion'),
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'Blue Potion': (False, False, None, 0x30, 160, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a blue potion'),
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2
Main.py
2
Main.py
@@ -28,7 +28,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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__version__ = '0.4.0.5-u'
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__version__ = '0.4.0.6-u'
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class EnemizerError(RuntimeError):
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@@ -212,7 +212,7 @@ def roll_settings(weights):
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ret.shufflepots = get_choice('pot_shuffle') == 'on'
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ret.beemizer = int(get_choice('beemizer')) if 'beemizer' in weights else 0
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ret.beemizer = get_choice('beemizer') if 'beemizer' in weights else '0'
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inventoryweights = weights.get('startinventory', {})
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startitems = []
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@@ -1,5 +1,9 @@
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# New Features
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## Maiden Hint for Theives Town Attic
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In crossed dungeon mode, if you bring the maiden to the boss room when the attic is not bombed (and thus no light in the room), she mentions the dungeon where you can find the cracked floor.
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## Shuffle Links House
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Links house can now be shuffled in different ER settings. It will be limited to the Light World (or Dark World in inverted) if Crossed or Insanity shuffle is not one. It it also limited if door shuffle settings allow the Sanctuary to be in the dark world. (This is prevent having no Light World spawn points in Open modes) This setting is ignored by standard mode. THe CLI parameter is --shufflelinks
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@@ -10,6 +14,14 @@ Thanks to qadan, cheuer, & compiling
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# Bug Fixes and Notes.
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* 0.4.0.6
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* Hints now default to off
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* The maiden gives you a hint to the attic if you bring her to the unlit boss room
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* Beemizer support and fix for shopsanity
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* Capacity upgrades removed in hard/expert item difficulties
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* Swamp Hub added to lobby shuffle with ugly cave entrance.
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* TR Lava Escape added to lobby shuffle.
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* Hyrule Main Lobby and Sanctuary can now have a more visible outside exit, and rugs modified to be fully clipped.
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* 0.4.0.5
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* Insanity - less restrictions on exiting (all modes)
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* Fix for simple bosses shuffle
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@@ -51,8 +63,7 @@ Thanks to qadan, cheuer, & compiling
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# Known Issues
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* Shopsanity Issues
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* Hints for items in shops can be misleading
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* Capacity upgrades present in hard/expert item pools
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* Hints for items in shops can be misleading (ER)
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* Forfeit in Multiworld not granting all shop items
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* Potential keylocks in multi-entrance dungeons
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* Incorrect vanilla key logic for Mire
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21
Rom.py
21
Rom.py
@@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'e5d8410de046832272951f3e6b4fade2'
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RANDOMIZERBASEHASH = '2f83a44f0ac2720b489d50bfa8e56837'
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class JsonRom(object):
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@@ -716,6 +716,9 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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if should_be_bunny(links_house, world.mode[player]):
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rom.write_bytes(0x13fff0, [0x04, 0x01])
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old_man_house = world.get_region('Old Man House', player)
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if should_be_bunny(old_man_house, world.mode[player]):
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rom.write_bytes(0x13fff4, [0xe4, 0x00])
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# patch doors
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if world.doorShuffle[player] == 'crossed':
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@@ -1633,6 +1636,9 @@ def write_custom_shops(rom, world, player):
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loc_item = world.get_location(retro_shops[shop.region.name][index], player).item
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else:
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loc_item = ItemFactory(item['item'], player)
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if (not world.shopsanity[player] and shop.region.name == 'Capacity Upgrade'
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and world.difficulty[player] != 'normal'):
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continue # skip cap upgrades except in normal/shopsanity
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item_id = loc_item.code
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price = int16_as_bytes(item['price'])
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replace = ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF
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@@ -2064,7 +2070,7 @@ def write_strings(rom, world, player, team):
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if world.doorShuffle[player] in ['crossed']:
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attic_hint = world.get_location("Thieves' Town - Attic", player).parent_region.dungeon.name
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this_hint = 'A cracked floor can be found in ' + attic_hint + '.'
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if hint_locations[0] == 'telepathic_tile_thieves_town_upstairs':
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if world.intensity[player] < 2 and hint_locations[0] == 'telepathic_tile_thieves_town_upstairs':
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tt[hint_locations.pop(1)] = this_hint
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else:
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tt[hint_locations.pop(0)] = this_hint
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@@ -2153,6 +2159,17 @@ def write_strings(rom, world, player, team):
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bombos_text = 'Some Hot Air' if bombositem is None else hint_text(bombositem, True) if bombositem.pedestal_hint_text is not None else 'Unknown Item'
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tt['tablet_bombos_book'] = bombos_text
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||||
|
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# attic hint
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if world.doorShuffle[player] in ['crossed']:
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attic_hint = world.get_location("Thieves' Town - Attic", player).parent_region.dungeon.name
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tt['blind_not_that_way'] = f'{attic_hint} is too bright for my eyes'
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# see tagalog.asm tables at 957,967 or Follower_HandleTrigger in JPDASM
|
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# also the baserom table at org $09A4C2 in hooks.asm (Escort text)
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rom.write_byte(0x04a4be, 0xac) # change the room to blind's room
|
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rom.write_byte(0x04a526, 0xb8) # y coordinate, shifted down
|
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rom.write_byte(0x04a529, 0x19) # x tile shifted right a few tiles
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rom.write_byte(0x04a52e, 0x06) # follower set to blind maiden
|
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||||
# inverted spawn menu changes
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||||
if world.mode[player] == 'inverted':
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tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}"
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29
Utils.py
29
Utils.py
@@ -294,29 +294,18 @@ def update_deprecated_args(args):
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if args:
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||||
argVars = vars(args)
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||||
truthy = [1, True, "True", "true"]
|
||||
# Hints default to TRUE
|
||||
# Hints default to FALSE
|
||||
# Don't do: Yes
|
||||
# Do: No
|
||||
if "no_hints" in argVars:
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src = "no_hints"
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if isinstance(argVars["hints"], dict):
|
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tmp = {}
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for idx in range(1, len(argVars["hints"]) + 1):
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tmp[idx] = argVars[src] not in truthy # tmp = !src
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args.hints = tmp # dest = tmp
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else:
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||||
args.hints = args.no_hints not in truthy # dest = !src
|
||||
# Don't do: No
|
||||
# Do: Yes
|
||||
if "hints" in argVars:
|
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src = "hints"
|
||||
if isinstance(argVars["hints"], dict):
|
||||
tmp = {}
|
||||
for idx in range(1, len(argVars["hints"]) + 1):
|
||||
tmp[idx] = argVars[src] not in truthy # tmp = !src
|
||||
args.no_hints = tmp # dest = tmp
|
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else:
|
||||
args.no_hints = args.hints not in truthy # dest = !src
|
||||
if args.no_hints in truthy:
|
||||
if isinstance(argVars["hints"], dict):
|
||||
tmp = {}
|
||||
for idx in range(1, len(argVars["hints"]) + 1):
|
||||
tmp[idx] = False
|
||||
args.hints = tmp
|
||||
else:
|
||||
args.hints = False
|
||||
|
||||
# Spoiler defaults to TRUE
|
||||
# Don't do: Yes
|
||||
|
||||
@@ -572,6 +572,18 @@ InroomStairsY:
|
||||
dw $0058, $0148, $0198, $0190
|
||||
|
||||
|
||||
org $27E000
|
||||
CutoffRooms:
|
||||
; TT Alcove, Mire Bridge Left & Right, Mire Bent Bridge, Mire Hub
|
||||
; Pod Falling & Harmless, SW Star Pits, TR Lava Escape & TR Dual Pipes, Bob's Room & GT Big Chest
|
||||
dw $00bc, $00a2, $00a3, $00c2, $001a, $0049, $0014, $008c
|
||||
; Ice Many Pots, Swamp Waterfall, GT Gauntlet 3, Eastern Push Block, Eastern Courtyard, Eastern Map Valley
|
||||
; Eastern Cannonball, HC East Hall
|
||||
dw $009f, $0066, $005d, $00a8, $00a9, $00aa, $00b9, $0052
|
||||
; HC West Hall, TR Dash Bridge, TR Hub, Pod Arena, GT Petting Zoo
|
||||
dw $0050, $00c5, $00c6, $0009, $0003, $002a, $007d
|
||||
dw $ffff
|
||||
|
||||
; dungeon tables
|
||||
; HC HC EP DP AT SP PD MM SW IP TH TT TR GT
|
||||
org $27f000
|
||||
@@ -676,3 +688,5 @@ LinksHouseDarkWorld:
|
||||
dw $ffff
|
||||
SanctuaryDarkWorld:
|
||||
dw $ffff
|
||||
OldManDarkWorld:
|
||||
dw $ffff
|
||||
@@ -3,7 +3,8 @@ CheckDarkWorldSpawn:
|
||||
LDA.l DRFlags : AND #$0200 : BEQ + ; skip if the flag isn't set
|
||||
LDA.l $7EF357 : AND #$00FF : BNE + ; moon pearl?
|
||||
LDA.l LinksHouseDarkWorld : CMP $A0 : BEQ ++
|
||||
LDA.l SanctuaryDarkWorld : CMP $A0 : BNE +
|
||||
LDA.l SanctuaryDarkWorld : CMP $A0 : BEQ ++
|
||||
LDA.l OldManDarkWorld : CMP $A0 : BNE +
|
||||
++ SEP #$30 : LDA #$17 : STA $5D
|
||||
INC $02E0 : LDA.b #$40 : STA !DARK_WORLD : REP #$30
|
||||
+ RTL
|
||||
|
||||
@@ -173,6 +173,12 @@ JSL RainPrevention : NOP #2
|
||||
org $1edabf ; <- sprite_energy_ball.asm : 86-7 Sprite_EnergyBall (LDA.b #$10 : LDX.b #$00)
|
||||
JSL StandardAgaDmg
|
||||
|
||||
|
||||
org $09a681 ; < - similar to talalong.asm : 1157 (JSL Main_ShowTextMessage)
|
||||
JSL BlindsAtticHint : NOP #2
|
||||
org $1cfd69
|
||||
Main_ShowTextMessage:
|
||||
|
||||
; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
|
||||
; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
|
||||
; Hera BK door back can be seen with Pot clipping - likely useful for no logic seeds
|
||||
|
||||
@@ -84,32 +84,24 @@ SuctionOverworldFix:
|
||||
stz $49
|
||||
+ rtl
|
||||
|
||||
; TT Alcove, Mire bridges, pod falling, SW torch room, TR Pipe room, Bob's Room, Ice Many Pots, Mire Hub
|
||||
; swamp waterfall, Gauntlet 3, Eastern Push block
|
||||
CutoffRooms:
|
||||
db $bc, $a2, $1a, $49, $14, $8c, $9f, $c2
|
||||
db $66, $5d, $a8
|
||||
; Don't forget CutoffRoomCount!!!
|
||||
!CutoffTable = "$27E000"
|
||||
|
||||
CutoffEntranceRug:
|
||||
pha : phx
|
||||
lda.l DRMode : beq .norm
|
||||
lda $04 : cmp #$000A : beq +
|
||||
cmp #$000C : bne .norm
|
||||
+ lda $a0 : sep #$20 : ldx #$0000
|
||||
- cmp.l CutoffRooms, x : beq .check
|
||||
inx : cpx #$000B : !blt - ; CutoffRoomCount is here!
|
||||
rep #$20
|
||||
.norm plx : pla : lda $9B52, y : sta $7E2000, x ; what we wrote over
|
||||
rtl
|
||||
PHA : PHX
|
||||
LDA.l DRMode : BEQ .norm
|
||||
LDA $04 : cmp #$000A : BEQ + ; only affect A & C objects
|
||||
cmp #$000C : BNE .norm
|
||||
+ LDX #$0000 : LDA !CutoffTable, x
|
||||
- CMP.W $A0 : BEQ .check
|
||||
INX #2 : LDA !CutoffTable, x : CMP.w #$FFFF : BNE -
|
||||
.norm PLX : PLA : LDA $9B52, y : STA $7E2000, x ; what we wrote over
|
||||
RTL
|
||||
.check
|
||||
rep #$20
|
||||
lda $0c : cmp #$0006 : !bge .skip
|
||||
lda $0e : cmp #$0008 : !bge .skip
|
||||
cmp #$0004 : !blt .skip
|
||||
bra .norm
|
||||
.skip plx : pla : rtl
|
||||
|
||||
LDA $0c : CMP #$0004 : !BGE .skip
|
||||
LDA $0e : CMP #$0008 : !BGE .skip
|
||||
CMP.l #$0004 : !BLT .skip
|
||||
BRA .norm
|
||||
.skip PLX : PLA : RTL
|
||||
|
||||
StoreTempBunnyState:
|
||||
LDA $5D : CMP #$1C : BNE +
|
||||
@@ -131,7 +123,7 @@ RainPrevention:
|
||||
LDA.l BlockSanctuaryDoorInRain : BEQ .done ;flagged
|
||||
LDA $A0 : CMP #$0012 : BNE + ;we're in the sanctuary
|
||||
LDA.l $7EF3CC : AND #$00FF : CMP #$0001 : BEQ .done ; zelda is following
|
||||
LDA $00 : CMP #$02A1 : BNE .done
|
||||
LDA $00 : AND #$00FF : CMP #$00A1 : BNE .done ; position is a1
|
||||
PLA : LDA #$0008 : RTL
|
||||
+ LDA.l BlockCastleDoorsInRain : AND #$00FF : BEQ .done ;flagged
|
||||
LDX #$FFFE
|
||||
@@ -148,3 +140,11 @@ StandardAgaDmg:
|
||||
LDA.b #$10 ; hurt him!
|
||||
+ RTL ; A is zero if the AND results in zero and then Agahnim's invincible!
|
||||
|
||||
; note: this skips both maiden dialog triggers if the hole is open
|
||||
BlindsAtticHint:
|
||||
REP #$20
|
||||
CMP.w #$0122 : BNE +
|
||||
LDA $7EF0CA : AND.w #$0100 : BEQ +
|
||||
SEP #$20 : RTL ; skip the dialog box if the hole is already open
|
||||
+ SEP #$20 : JML Main_ShowTextMessage
|
||||
|
||||
|
||||
Binary file not shown.
@@ -189,6 +189,11 @@
|
||||
"random"
|
||||
]
|
||||
},
|
||||
"beemizer": {
|
||||
"choices": [
|
||||
"4", "3", "2", "1", "0"
|
||||
]
|
||||
},
|
||||
"openpyramid": {
|
||||
"action": "store_true",
|
||||
"type": "bool"
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
"randomizer.entrance.entranceshuffle.dungeonssimple": "Dungeons + Simple",
|
||||
|
||||
|
||||
"randomizer.gameoptions.hints": "Include Helpful Hints",
|
||||
|
||||
"randomizer.gameoptions.nobgm": "Disable Music & MSU-1",
|
||||
"randomizer.gameoptions.quickswap": "L/R Quickswapping",
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
"randomizer.generation.rom.dialog.romfiles": "Rom Files",
|
||||
"randomizer.generation.rom.dialog.allfiles": "All Files",
|
||||
|
||||
|
||||
"randomizer.item.hints": "Include Helpful Hints",
|
||||
"randomizer.item.retro": "Retro mode (universal keys)",
|
||||
|
||||
"randomizer.item.worldstate": "World State",
|
||||
@@ -241,6 +241,13 @@
|
||||
"randomizer.item.weapons.swordless": "Swordless",
|
||||
"randomizer.item.weapons.vanilla": "Vanilla",
|
||||
|
||||
"randomizer.item.beemizer": "Beemizer",
|
||||
"randomizer.item.beemizer.0": "No Bee Traps",
|
||||
"randomizer.item.beemizer.1": "25% Bee Traps",
|
||||
"randomizer.item.beemizer.2": "40% Traps, 20% Refills",
|
||||
"randomizer.item.beemizer.3": "50% Traps, 50% Refills",
|
||||
"randomizer.item.beemizer.4": "100% Bee Traps",
|
||||
|
||||
"randomizer.item.itempool": "Item Pool",
|
||||
"randomizer.item.itempool.normal": "Normal",
|
||||
"randomizer.item.itempool.hard": "Hard",
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
{
|
||||
"checkboxes": {
|
||||
"hints": {
|
||||
"type": "checkbox",
|
||||
"default": "true"
|
||||
},
|
||||
"nobgm": { "type": "checkbox" },
|
||||
"quickswap": { "type": "checkbox" }
|
||||
},
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
{
|
||||
"checkboxes": {
|
||||
"retro": { "type": "checkbox" },
|
||||
"shopsanity": { "type": "checkbox" }
|
||||
"shopsanity": { "type": "checkbox" },
|
||||
"hints": {
|
||||
"type": "checkbox"
|
||||
}
|
||||
},
|
||||
"leftItemFrame": {
|
||||
"worldstate": {
|
||||
@@ -55,6 +58,12 @@
|
||||
"swordless",
|
||||
"vanilla"
|
||||
]
|
||||
},
|
||||
"beemizer": {
|
||||
"type": "selectbox",
|
||||
"options": [
|
||||
"0", "1", "2", "3", "4"
|
||||
]
|
||||
}
|
||||
},
|
||||
"rightItemFrame": {
|
||||
|
||||
@@ -55,6 +55,7 @@ CUSTOMITEMLABELS = [
|
||||
SETTINGSTOPROCESS = {
|
||||
"randomizer": {
|
||||
"item": {
|
||||
"hints": "hints",
|
||||
"retro": "retro",
|
||||
"shopsanity": "shopsanity",
|
||||
"worldstate": "mode",
|
||||
@@ -68,7 +69,8 @@ SETTINGSTOPROCESS = {
|
||||
"timer": "timer",
|
||||
"progressives": "progressive",
|
||||
"accessibility": "accessibility",
|
||||
"sortingalgo": "algorithm"
|
||||
"sortingalgo": "algorithm",
|
||||
"beemizer": "beemizer"
|
||||
},
|
||||
"overworld": {
|
||||
"overworldshuffle": "ow_shuffle",
|
||||
@@ -101,7 +103,6 @@ SETTINGSTOPROCESS = {
|
||||
"standardize_palettes": "standardize_palettes",
|
||||
},
|
||||
"gameoptions": {
|
||||
"hints": "hints",
|
||||
"nobgm": "disablemusic",
|
||||
"quickswap": "quickswap",
|
||||
"heartcolor": "heartcolor",
|
||||
|
||||
Reference in New Issue
Block a user