fix: enemy drops in TR Dark Ride need to require Somaria

This commit is contained in:
aerinon
2025-01-15 08:51:41 -07:00
parent 5664526e0c
commit 996462d623
2 changed files with 5 additions and 3 deletions

View File

@@ -5,6 +5,8 @@
- Fixed a key logic bug with decoupled doors when a big key door leads to a small key door (the small key door was missing appropriate logic) - Fixed a key logic bug with decoupled doors when a big key door leads to a small key door (the small key door was missing appropriate logic)
- Fixed an ER bug where Bonk Fairy could be used for a mandatory connector in standard mode (boots could allow escape to be skipped) - Fixed an ER bug where Bonk Fairy could be used for a mandatory connector in standard mode (boots could allow escape to be skipped)
- Fixed an issue with flute activation in rain mode. (thanks Codemann!) - Fixed an issue with flute activation in rain mode. (thanks Codemann!)
- Fixed an issue with enemies in TR Dark Ride room not requiring Somaria
- More HMG fixes by Muffins
- Fixed an issue with multi-player HMG - Fixed an issue with multi-player HMG
- Fixed an issue limiting number of items specified in the item pool on the GUI - Fixed an issue limiting number of items specified in the item pool on the GUI
- Minor documentation fixes (thanks Codemann!) - Minor documentation fixes (thanks Codemann!)

View File

@@ -1653,9 +1653,9 @@ def init_vanilla_sprites():
create_sprite(0x00b3, EnemySprite.Beamos, 0x00, 0, 0x06, 0x18, 'Mire Spikes') create_sprite(0x00b3, EnemySprite.Beamos, 0x00, 0, 0x06, 0x18, 'Mire Spikes')
create_sprite(0x00b3, EnemySprite.FourWayShooter, 0x00, 0, 0x0a, 0x1a, 'Mire Spikes') create_sprite(0x00b3, EnemySprite.FourWayShooter, 0x00, 0, 0x0a, 0x1a, 'Mire Spikes')
create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x1c, 'Mire Spikes') create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x1c, 'Mire Spikes')
create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x0a, 'TR Dark Ride') create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x0a, 'TR Dark Ride Ledges')
create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x09, 0x0f, 'TR Dark Ride') create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x09, 0x0f, 'TR Dark Ride Ledges')
create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x16, 'TR Dark Ride') create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x16, 'TR Dark Ride Ledges')
create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x06, 0x07, 'TR Chain Chomps Top') create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x06, 0x07, 'TR Chain Chomps Top')
create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x0a, 0x07, 'TR Chain Chomps Top') create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x0a, 0x07, 'TR Chain Chomps Top')
create_sprite(0x00b6, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x04) create_sprite(0x00b6, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x04)