Trap door refinement with "optional" value versus "vanilla"
Slight balance of chaos mode Warping Pool trap no longer shuffled
This commit is contained in:
@@ -7,12 +7,30 @@ algorithm:
|
||||
district: 1
|
||||
door_shuffle:
|
||||
vanilla: 1
|
||||
basic: 2
|
||||
basic: 1
|
||||
partitioned: 1
|
||||
crossed: 3 # crossed yield more errors so is preferred
|
||||
intensity:
|
||||
1: 1
|
||||
2: 1
|
||||
3: 2 # intensity 3 usually yield more errors
|
||||
door_type_mode:
|
||||
original: 2
|
||||
big: 2
|
||||
all: 1
|
||||
chaos: 1
|
||||
trap_door_mode:
|
||||
vanilla: 3 # more errors
|
||||
optional: 1
|
||||
boss: 1
|
||||
oneway: 1
|
||||
key_logic_algorithm:
|
||||
default: 1
|
||||
partial: 0
|
||||
strict: 0
|
||||
decoupledoors:
|
||||
off: 9 # more strict
|
||||
on: 1
|
||||
dropshuffle:
|
||||
on: 1
|
||||
off: 1
|
||||
|
||||
Reference in New Issue
Block a user