More Inverted changes
This commit is contained in:
@@ -1807,7 +1807,7 @@ def find_inaccessible_regions(world, player):
|
||||
if world.mode[player] != 'inverted':
|
||||
start_regions = ['Links House', 'Sanctuary']
|
||||
else:
|
||||
start_regions = ['Inverted Links House', 'Inverted Dark Sanctuary']
|
||||
start_regions = ['Links House', 'Dark Sanctuary Hint']
|
||||
regs = convert_regions(start_regions, world, player)
|
||||
all_regions = set([r for r in world.regions if r.player == player and r.type is not RegionType.Dungeon])
|
||||
visited_regions = set()
|
||||
@@ -1815,7 +1815,7 @@ def find_inaccessible_regions(world, player):
|
||||
while len(queue) > 0:
|
||||
next_region = queue.popleft()
|
||||
visited_regions.add(next_region)
|
||||
if next_region.name == 'Inverted Dark Sanctuary': # special spawn point in cave
|
||||
if next_region.name == 'Dark Sanctuary Hint': # special spawn point in cave
|
||||
for ent in next_region.entrances:
|
||||
parent = ent.parent_region
|
||||
if parent and parent.type is not RegionType.Dungeon and parent not in queue and parent not in visited_regions:
|
||||
@@ -1841,7 +1841,7 @@ def find_accessible_entrances(world, player, builder):
|
||||
elif world.mode[player] != 'inverted':
|
||||
start_regions = ['Links House', 'Sanctuary']
|
||||
else:
|
||||
start_regions = ['Inverted Links House', 'Inverted Dark Sanctuary']
|
||||
start_regions = ['Links House', 'Dark Sanctuary Hint']
|
||||
regs = convert_regions(start_regions, world, player)
|
||||
visited_regions = set()
|
||||
visited_entrances = []
|
||||
|
||||
Reference in New Issue
Block a user