Add flippers requirement for no glitches inverted E Dark World Pier
Remove flippers from E Dark World River Pier base rule and add them back in no glitches rules. This puts qirn jump into glitches logic.
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committed by
Kevin Cathcart
parent
fda228935f
commit
9ae6829b0d
6
Rules.py
6
Rules.py
@@ -210,7 +210,7 @@ def global_rules(world, player):
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set_rule(world.get_entrance('East Dark World Bridge', player), lambda state: state.has_Pearl(player) and state.has('Hammer', player))
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set_rule(world.get_entrance('Lake Hylia Island Mirror Spot', player), lambda state: state.has_Pearl(player) and state.has_Mirror(player) and state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Central Island Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('East Dark World River Pier', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player)) # ToDo any fake flipper set up?
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set_rule(world.get_entrance('East Dark World River Pier', player), lambda state: state.has_Pearl(player))
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set_rule(world.get_entrance('Graveyard Ledge Mirror Spot', player), lambda state: state.has_Pearl(player) and state.has_Mirror(player))
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set_rule(world.get_entrance('Bumper Cave Entrance Rock', player), lambda state: state.has_Pearl(player) and state.can_lift_rocks(player))
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set_rule(world.get_entrance('Bumper Cave Ledge Mirror Spot', player), lambda state: state.has_Mirror(player))
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@@ -576,7 +576,6 @@ def inverted_rules(world, player):
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set_rule(world.get_entrance('Village of Outcasts Heavy Rock', player), lambda state: state.can_lift_heavy_rocks(player))
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set_rule(world.get_entrance('East Dark World Bridge', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_entrance('Lake Hylia Central Island Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('East Dark World River Pier', player), lambda state: state.has('Flippers', player)) # ToDo any fake flipper set up? (Qirn Jump)
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set_rule(world.get_entrance('Bumper Cave Entrance Rock', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Bumper Cave Ledge Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Hammer Peg Area Mirror Spot', player), lambda state: state.has_Mirror(player))
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@@ -868,6 +867,7 @@ def no_glitches_rules(world, player):
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set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player) and (state.has('Hammer', player) or state.can_lift_rocks(player)))
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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add_rule(world.get_entrance('East Dark World River Pier', player), lambda state: state.has('Flippers', player))
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else:
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set_rule(world.get_entrance('Zoras River', player), lambda state: state.has_Pearl(player) and (state.has('Flippers', player) or state.can_lift_rocks(player)))
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set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player)) # can be fake flippered to
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@@ -878,6 +878,8 @@ def no_glitches_rules(world, player):
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set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has('Flippers', player) and (state.has('Hammer', player) or state.can_lift_rocks(player)))
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('East Dark World Pier', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('East Dark World River Pier', player), lambda state: state.has('Flippers', player))
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add_rule(world.get_entrance('Ganons Tower (Hookshot Room)', player), lambda state: state.has('Hookshot', player) or state.has_Boots(player))
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add_rule(world.get_entrance('Ganons Tower (Double Switch Room)', player), lambda state: state.has('Hookshot', player))
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