Updated baserom and release notes
This commit is contained in:
8
Rom.py
8
Rom.py
@@ -32,7 +32,7 @@ from source.classes.SFX import randomize_sfx
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '7ec52e136e8c73a9e093a4baa43fc2d2'
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RANDOMIZERBASEHASH = '513b5a20d5e42ece59d5794aa242d46a'
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class JsonRom(object):
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@@ -2340,6 +2340,12 @@ def set_inverted_mode(world, player, rom):
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write_int16(rom, snes_to_pc(0x02E8D5), 0x07C8)
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write_int16(rom, snes_to_pc(0x02E8F7), 0x01F8)
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rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof
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rom.write_byte(snes_to_pc(0x1BC428), 0x00) # remove diggable light world portals
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rom.write_byte(snes_to_pc(0x1BC42A), 0x00)
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rom.write_byte(snes_to_pc(0x1BC590), 0x00)
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rom.write_byte(snes_to_pc(0x1BC5A1), 0x00)
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rom.write_byte(snes_to_pc(0x1BC5B1), 0x00)
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rom.write_byte(snes_to_pc(0x1BC5C7), 0x00)
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# the following bytes should only be written in vanilla
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# or they'll overwrite the randomizer's shuffles
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if world.shuffle[player] == 'vanilla':
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