Updated baserom and release notes

This commit is contained in:
aerinon
2021-10-21 16:49:05 -06:00
4 changed files with 43 additions and 6 deletions

8
Rom.py
View File

@@ -32,7 +32,7 @@ from source.classes.SFX import randomize_sfx
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '7ec52e136e8c73a9e093a4baa43fc2d2'
RANDOMIZERBASEHASH = '513b5a20d5e42ece59d5794aa242d46a'
class JsonRom(object):
@@ -2340,6 +2340,12 @@ def set_inverted_mode(world, player, rom):
write_int16(rom, snes_to_pc(0x02E8D5), 0x07C8)
write_int16(rom, snes_to_pc(0x02E8F7), 0x01F8)
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof
rom.write_byte(snes_to_pc(0x1BC428), 0x00) # remove diggable light world portals
rom.write_byte(snes_to_pc(0x1BC42A), 0x00)
rom.write_byte(snes_to_pc(0x1BC590), 0x00)
rom.write_byte(snes_to_pc(0x1BC5A1), 0x00)
rom.write_byte(snes_to_pc(0x1BC5B1), 0x00)
rom.write_byte(snes_to_pc(0x1BC5C7), 0x00)
# the following bytes should only be written in vanilla
# or they'll overwrite the randomizer's shuffles
if world.shuffle[player] == 'vanilla':