Fixed some multiworld issues
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2
Fill.py
2
Fill.py
@@ -67,7 +67,7 @@ def fill_dungeons_restrictive(world, shuffled_locations):
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all_state_base = world.get_all_state()
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for player in range(1, world.players + 1):
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if world.logic[player] == 'hybridglitches' and world.keyshuffle[i.player] in ['none', 'nearby'] \
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if world.logic[player] == 'hybridglitches' and world.keyshuffle[player] in ['none', 'nearby'] \
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and world.pottery[player] not in ['none', 'cave']:
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# remove 2 keys from main pool
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count_to_remove = 2
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