Fixed some multiworld issues

This commit is contained in:
codemann8
2025-01-11 17:07:55 -06:00
parent 2a0c171d29
commit 9bc5a6b256
3 changed files with 4 additions and 4 deletions

View File

@@ -67,7 +67,7 @@ def fill_dungeons_restrictive(world, shuffled_locations):
all_state_base = world.get_all_state()
for player in range(1, world.players + 1):
if world.logic[player] == 'hybridglitches' and world.keyshuffle[i.player] in ['none', 'nearby'] \
if world.logic[player] == 'hybridglitches' and world.keyshuffle[player] in ['none', 'nearby'] \
and world.pottery[player] not in ['none', 'cave']:
# remove 2 keys from main pool
count_to_remove = 2