Merged in DR v1.4.8

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codemann8
2025-01-15 22:26:04 -06:00
23 changed files with 158 additions and 103 deletions

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@@ -141,20 +141,14 @@ These are now independent of retro mode and have three options: None, Random, an
# Patch Notes
* 1.4.7.2
- Fixed an issue with shuffle_ganon/fix_gtower_exit causing a generation failure
* 1.4.8
- New option: Mirror Scroll - to add the item to the starting inventory in non-doors modes (Thanks Telethar!)
- Customizer: Ability to customize shop prices and control money balancing. `money_balance` is a percentage betwen 0 and 100 that attempts to ensure you have that much percentage of money available for purchases. (100 is default, 0 essentially ignores money considerations)
- Fixed a key logic bug with decoupled doors when a big key door leads to a small key door (the small key door was missing appropriate logic)
- Fixed an ER bug where Bonk Fairy could be used for a mandatory connector in standard mode (boots could allow escape to be skipped)
- Fixed an issue with flute activation in rain mode. (thanks Codemann!)
- Fixed an issue with enemies in TR Dark Ride room not requiring Somaria. (Refactored the room for decoupled logic better)
- More HMG fixes by Muffins
* 1.4.7.1
- Fixed an issue with the repaired "beemizer" setting not being backwards compatible
* 1.4.7
- Fixed generation error with Big Key in starting inventory (thanks Cody!)
- HMG/NL logic fixes by Muffins
- Enemizer: Disabled Walking Zora in the UW due to crash with Swamola (they ignore a lot of collison anyway)
- Enemizer: Fixed an issue with enemizer bush sprites
- Enemizer: Banned new Mimics from being the randomized bush sprite due to crash
- "Beatable" or "accessibility: none" can now use randomized trap doors to seal off entire parts of dungeons (was intended, bug prevented the logic skip)
- Logic error with enemizer and standard should use new enemy logic rules
- Fixed a bug with the inconsistent treatment of the beemizer setting
- Fixed an issue with returning Blacksmith in Simple shuffle (when blacksmith is at Link's House)
- Fixed an issue with dark sanctuary spawn at tavern north door (thanks Codemann!)
- Various enemy bans for the last few months
- Fixed an issue with multi-player HMG
- Fixed an issue limiting number of items specified in the item pool on the GUI
- Minor documentation fixes (thanks Codemann!)