Individual settings: swords
This commit is contained in:
14
Bosses.py
14
Bosses.py
@@ -73,7 +73,7 @@ def KholdstareDefeatRule(state, player):
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(
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state.has('Bombos', player) and
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# FIXME: the following only actually works for the vanilla location for swordless
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(state.has_sword(player) or state.world.swords == 'swordless')
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(state.has_sword(player) or state.world.swords[player] == 'swordless')
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)
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) and
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(
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@@ -83,7 +83,7 @@ def KholdstareDefeatRule(state, player):
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(
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state.has('Fire Rod', player) and
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state.has('Bombos', player) and
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state.world.swords == 'swordless' and
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state.world.swords[player] == 'swordless' and
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state.can_extend_magic(player, 16)
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)
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)
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@@ -115,8 +115,8 @@ boss_table = {
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'Agahnim2': ('Agahnim2', AgahnimDefeatRule)
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}
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def can_place_boss(world, boss, dungeon_name, level=None):
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if world.swords in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
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def can_place_boss(world, player, boss, dungeon_name, level=None):
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if world.swords[player] in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
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return False
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if dungeon_name in ['Ganons Tower', 'Inverted Ganons Tower'] and level == 'top':
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@@ -179,7 +179,7 @@ def place_bosses(world, player):
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if world.boss_shuffle in ["basic", "normal"]:
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# temporary hack for swordless kholdstare:
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if world.swords == 'swordless':
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if world.swords[player] == 'swordless':
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world.get_dungeon('Ice Palace', player).boss = BossFactory('Kholdstare', player)
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logging.getLogger('').debug('Placing boss Kholdstare at Ice Palace')
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boss_locations.remove(['Ice Palace', None])
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@@ -195,7 +195,7 @@ def place_bosses(world, player):
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random.shuffle(bosses)
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for [loc, level] in boss_locations:
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loc_text = loc + (' ('+level+')' if level else '')
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boss = next((b for b in bosses if can_place_boss(world, b, loc, level)), None)
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boss = next((b for b in bosses if can_place_boss(world, player, b, loc, level)), None)
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if not boss:
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raise FillError('Could not place boss for location %s' % loc_text)
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bosses.remove(boss)
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@@ -206,7 +206,7 @@ def place_bosses(world, player):
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for [loc, level] in boss_locations:
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loc_text = loc + (' ('+level+')' if level else '')
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try:
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boss = random.choice([b for b in placeable_bosses if can_place_boss(world, b, loc, level)])
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boss = random.choice([b for b in placeable_bosses if can_place_boss(world, player, b, loc, level)])
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except IndexError:
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raise FillError('Could not place boss for location %s' % loc_text)
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