Fix swamp drain gfx in enemizer
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@@ -550,7 +550,7 @@ def setup_required_dungeon_groups(sheets, data_tables):
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([None, 77, None, 21], [0x121]), # smithy
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([None, 77, None, 21], [0x121]), # smithy
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([None, None, None, 80], [0x108]), # chicken house
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([None, None, None, 80], [0x108]), # chicken house
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([14, 30, None, None], [0x123]), # mini moldorm (shutter door)
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([14, 30, None, None], [0x123]), # mini moldorm (shutter door)
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([None, None, 34, None], [0x36, 0x46, 0x66, 0x76]), # pirogusu spawners
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([None, None, 34, None], [0x36, 0x46, 0x66]), # pirogusu spawners
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([None, 32, None, None], [0x9f]), # babasu spawners
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([None, 32, None, None], [0x9f]), # babasu spawners
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([31, None, None, None], [0x7f]), # force baris
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([31, None, None, None], [0x7f]), # force baris
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([None, None, 35, None], [0x39, 0x49]), # wallmasters
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([None, None, 35, None], [0x39, 0x49]), # wallmasters
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@@ -570,7 +570,7 @@ def setup_required_dungeon_groups(sheets, data_tables):
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([None, None, (28, 36), 82], [0x2, 0x64]), # pull switches (snakes)
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([None, None, (28, 36), 82], [0x2, 0x64]), # pull switches (snakes)
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([None, None, None, 82], [0x1a, 0x3d, 0x44, 0x5e, 0x7c, 0x95, 0xc3]), # collapsing bridges
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([None, None, None, 82], [0x1a, 0x3d, 0x44, 0x5e, 0x7c, 0x95, 0xc3]), # collapsing bridges
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([None, None, None, 83], [0x3f, 0xce]), # pull tongue
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([None, None, None, 83], [0x3f, 0xce]), # pull tongue
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([None, None, None, 83], [0x35, 0x37, 0x76]), # swamp drains
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([None, None, None, 83], [0x35, 0x37]), # swamp drains
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([None, None, 34, None], [0x28]), # tektike forced? - spawn chest
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([None, None, 34, None], [0x28]), # tektike forced? - spawn chest
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([None, None, 37, None], [0x97]), # wizzrobe spawner - in middle of room...
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([None, None, 37, None], [0x97]), # wizzrobe spawner - in middle of room...
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