Update TestSuite with OW shuffle options
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@@ -34,29 +34,19 @@ class TestLightWorld(TestVanilla):
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["Aginah's Cave", True, []],
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["Sahasrahla's Hut - Left", True, []],
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["Sahasrahla's Hut - Middle", True, []],
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["Sahasrahla's Hut - Right", True, []],
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["Kakariko Well - Top", True, []],
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["Kakariko Well - Left", True, []],
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["Kakariko Well - Middle", True, []],
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["Kakariko Well - Right", True, []],
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["Kakariko Well - Bottom", True, []],
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["Blind's Hideout - Top", True, []],
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["Blind's Hideout - Left", True, []],
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["Blind's Hideout - Right", True, []],
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["Blind's Hideout - Far Left", True, []],
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["Blind's Hideout - Far Right", True, []],
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["Bonk Rock Cave", False, []],
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@@ -64,11 +54,8 @@ class TestLightWorld(TestVanilla):
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["Bonk Rock Cave", True, ['Pegasus Boots']],
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["Mini Moldorm Cave - Far Left", True, []],
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["Mini Moldorm Cave - Left", True, []],
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["Mini Moldorm Cave - Right", True, []],
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["Mini Moldorm Cave - Far Right", True, []],
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["Ice Rod Cave", True, []],
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@@ -2,6 +2,7 @@ from BaseClasses import World
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from DoorShuffle import link_doors
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from Doors import create_doors
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from OverworldShuffle import link_overworld
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from EntranceShuffle import link_entrances
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from ItemList import difficulties, generate_itempool
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from Items import ItemFactory
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@@ -13,7 +14,7 @@ from test.TestBase import TestBase
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class TestVanilla(TestBase):
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def setUp(self):
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self.world = World(1, {1:'vanilla'}, {1:'vanilla'}, {1:'noglitches'}, {1:'open'}, {1:'random'}, {1:'normal'}, {1:'normal'}, 'none', 'on', {1:'ganon'}, 'balanced', {1:'items'},
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self.world = World(1, {1:'vanilla'}, {1:'vanilla'}, {1:'vanilla'}, {1:'noglitches'}, {1:'open'}, {1:'random'}, {1:'normal'}, {1:'normal'}, 'none', 'on', {1:'ganon'}, 'balanced', {1:'items'},
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{1:True}, {1:False}, False, None, {1:False})
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self.world.difficulty_requirements[1] = difficulties['normal']
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self.world.intensity = {1:1}
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@@ -23,6 +24,7 @@ class TestVanilla(TestBase):
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create_doors(self.world, 1)
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create_rooms(self.world, 1)
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create_dungeons(self.world, 1)
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link_overworld(self.world, 1)
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link_entrances(self.world, 1)
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link_doors(self.world, 1)
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generate_itempool(self.world, 1)
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