Merge branch 'DoorDev' into EdgeWork
This commit is contained in:
@@ -41,7 +41,7 @@ class World(object):
|
||||
self.shuffle_bonk_prizes = False
|
||||
self.light_world_light_cone = False
|
||||
self.dark_world_light_cone = False
|
||||
self.clock_mode = 'off'
|
||||
self.clock_mode = 'none'
|
||||
self.rupoor_cost = 10
|
||||
self.aga_randomness = True
|
||||
self.lock_aga_door_in_escape = False
|
||||
@@ -769,6 +769,16 @@ class CollectionState(object):
|
||||
else:
|
||||
self.prog_items.add(('Bow', item.player))
|
||||
changed = True
|
||||
elif 'Armor' in item.name:
|
||||
if self.has('Red Mail', item.player):
|
||||
pass
|
||||
elif self.has('Blue Mail', item.player):
|
||||
self.prog_items.add(('Red Mail', item.player))
|
||||
changed = True
|
||||
else:
|
||||
self.prog_items.add(('Blue Mail', item.player))
|
||||
changed = True
|
||||
|
||||
elif item.name.startswith('Bottle'):
|
||||
if self.bottle_count(item.player) < self.world.difficulty_requirements[item.player].progressive_bottle_limit:
|
||||
self.prog_items.add((item.name, item.player))
|
||||
|
||||
Reference in New Issue
Block a user