Merge branch 'DoorDev' into EdgeWork

This commit is contained in:
aerinon
2020-03-11 15:09:51 -06:00
58 changed files with 4313 additions and 2043 deletions

View File

@@ -41,7 +41,7 @@ class World(object):
self.shuffle_bonk_prizes = False
self.light_world_light_cone = False
self.dark_world_light_cone = False
self.clock_mode = 'off'
self.clock_mode = 'none'
self.rupoor_cost = 10
self.aga_randomness = True
self.lock_aga_door_in_escape = False
@@ -769,6 +769,16 @@ class CollectionState(object):
else:
self.prog_items.add(('Bow', item.player))
changed = True
elif 'Armor' in item.name:
if self.has('Red Mail', item.player):
pass
elif self.has('Blue Mail', item.player):
self.prog_items.add(('Red Mail', item.player))
changed = True
else:
self.prog_items.add(('Blue Mail', item.player))
changed = True
elif item.name.startswith('Bottle'):
if self.bottle_count(item.player) < self.world.difficulty_requirements[item.player].progressive_bottle_limit:
self.prog_items.add((item.name, item.player))