More trap doors (mostly interior)
DungeonGen refinements --More Big Key door considerations --Backtracks earlier when hook candidates comes up empty Minor work on key shuffling - lots of bad rules still Playthrough gen doesn't flood swamp keys now
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@@ -12,7 +12,7 @@ from Dungeons import dungeon_regions, region_starts, split_region_starts, dungeo
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from Dungeons import drop_entrances
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from RoomData import DoorKind, PairedDoor
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from DungeonGenerator import ExplorationState, convert_regions, generate_dungeon
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from KeyDoorShuffle import analyze_dungeon, validate_vanilla_key_logic
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from KeyDoorShuffle import analyze_dungeon, validate_vanilla_key_logic, validate_key_layout_ex
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def link_doors(world, player):
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