Various enemizer adjustments and fixes
Fix for retro location counting Baserom update
This commit is contained in:
@@ -405,7 +405,7 @@ def randomize_enemies(world, player):
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if world.enemy_shuffle[player] != 'none':
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data_tables = world.data_tables[player]
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custom_uw, custom_ow = {}, {}
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enemy_map = world.customizer.get_enemies()
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enemy_map = world.customizer.get_enemies() if world.customizer else None
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if enemy_map and player in enemy_map:
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if 'Underworld' in enemy_map[player]:
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custom_uw = enemy_map[player]['Underworld']
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@@ -430,6 +430,10 @@ def randomize_enemies(world, player):
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for sprite, stat in stats.items():
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if sprite == EnemySprite.Octorok4Way:
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stat.health = stats[EnemySprite.Octorok].health # these guys share data
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elif sprite == EnemySprite.GreenMimic:
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stat.health = stats[EnemySprite.GreenEyegoreMimic].health # these share data
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elif sprite == EnemySprite.RedMimic:
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stat.health = stats[EnemySprite.RedEyegoreMimic].health # these share data
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elif sprite not in skip_sprites:
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if isinstance(stat.health, tuple):
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stat.health = random.randint(min_h, max_h), random.randint(min_h, max_h)
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@@ -441,6 +445,10 @@ def randomize_enemies(world, player):
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for sprite, stat in stats.items():
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if sprite == EnemySprite.Octorok4Way:
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stat.damage = stats[EnemySprite.Octorok].damage # these guys share data
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elif sprite == EnemySprite.GreenMimic:
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stat.damage = stats[EnemySprite.GreenEyegoreMimic].damage # these share data
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elif sprite == EnemySprite.RedMimic:
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stat.damage = stats[EnemySprite.RedEyegoreMimic].damage # these share data
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elif sprite not in skip_sprites:
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if isinstance(stat.damage, tuple):
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stat.damage = random.randint(0, 8), random.randint(0, 8)
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@@ -477,11 +485,12 @@ def write_enemy_shuffle_settings(world, player, rom):
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mimic_room.layer1[40].data[1] = 0x9C
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mimic_room.layer1[45].data[1] = 0xB0 # block adjust 1
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mimic_room.layer1[47].data[1] = 0xD0 # block adjust 2
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if world.enemy_shuffle[player] == 'random':
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rom.write_byte(snes_to_pc(0x368100), 1) # randomize bushes
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# random tile pattern
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pattern_name, tile_pattern = random.choice(tile_patterns)
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rom.write_byte(snes_to_pc(0x9BA1D), len(tile_pattern))
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for idx, pair in enumerate(tile_pattern):
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rom.write_byte(snes_to_pc(0x09BA2A + idx), (pair[0] + 3) * 16)
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rom.write_byte(snes_to_pc(0x09BA40 + idx), (pair[1] + 4) * 16)
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if world.enemy_shuffle[player] == 'random':
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rom.write_byte(snes_to_pc(0x368100), 1) # randomize bushes
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@@ -161,7 +161,7 @@ WallmasterValidRooms = {
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def init_sprite_requirements():
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reqs = [
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SpriteRequirement(EnemySprite.Raven).no_drop().sub_group(3, [0x11, 0x19]).exclude(NoFlyingRooms),
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SpriteRequirement(EnemySprite.Vulture).sub_group(2, 0x12).exclude(NoFlyingRooms),
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SpriteRequirement(EnemySprite.Vulture).no_drop().sub_group(2, 0x12).exclude(NoFlyingRooms),
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SpriteRequirement(EnemySprite.CorrectPullSwitch).affix().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.WrongPullSwitch).affix().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.Octorok).sub_group(2, [0xc, 0x18]),
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@@ -177,7 +177,7 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.AntiFairy).no_drop().sub_group(3, [0x52, 0x53])
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.exclude(NoFlyingRooms).exclude({0x40}), # no anti-fairies in aga tower bridge room
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SpriteRequirement(EnemySprite.Wiseman).affix().sub_group(2, 0x4c),
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SpriteRequirement(EnemySprite.Hoarder).no_drop().sub_group(3, 0x11).exclude({0x10c}),
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SpriteRequirement(EnemySprite.Hoarder).sub_group(3, 0x11).exclude({0x10c}),
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SpriteRequirement(EnemySprite.MiniMoldorm).sub_group(1, 0x1e),
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SpriteRequirement(EnemySprite.Poe).no_drop().sub_group(3, 0x15).exclude(NoFlyingRooms),
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SpriteRequirement(EnemySprite.Smithy).affix().sub_group(1, 0x1d).sub_group(3, 0x15),
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@@ -209,7 +209,7 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.MagicBat).affix().sub_group(3, 0x1d),
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SpriteRequirement(EnemySprite.KidInKak).affix().group(6),
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SpriteRequirement(EnemySprite.OldSnitch).affix().group(6),
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SpriteRequirement(EnemySprite.Hoarder2).no_drop().sub_group(3, 0x11).exclude({0x10c}),
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SpriteRequirement(EnemySprite.Hoarder2).sub_group(3, 0x11).exclude({0x10c}),
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SpriteRequirement(EnemySprite.TutorialGuard).affix(),
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SpriteRequirement(EnemySprite.LightningGate).affix().sub_group(3, 0x3f),
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SpriteRequirement(EnemySprite.BlueGuard).sub_group(1, [0xd, 0x49]),
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@@ -257,7 +257,7 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.CannonTrooper).sub_group(0, 0x46).sub_group(1, 0x49),
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SpriteRequirement(EnemySprite.CricketRat).sub_group(2, [0x1c, 0x24]),
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SpriteRequirement(EnemySprite.Snake).sub_group(2, [0x1c, 0x24]),
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SpriteRequirement(EnemySprite.Keese).sub_group(2, [0x1c, 0x24]),
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SpriteRequirement(EnemySprite.Keese).no_drop().sub_group(2, [0x1c, 0x24]),
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SpriteRequirement(EnemySprite.Leever).sub_group(0, 0x2f),
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SpriteRequirement(EnemySprite.FairyPondTrigger).affix().sub_group(3, 0x36),
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SpriteRequirement(EnemySprite.UnclePriest).affix().sub_group(0, [0x47, 0x51]),
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@@ -408,8 +408,9 @@ def init_sprite_requirements():
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return simple
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# sheet 1 and 1c have group 4 modified from vanilla for murahdahla
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vanilla_sheets = [
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(0x00, 0x49, 0x00, 0x00), (0x46, 0x49, 0x0C, 0x1D), (0x48, 0x49, 0x13, 0x1D), (0x46, 0x49, 0x13, 0x0E),
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(0x00, 0x49, 0x00, 0x00), (0x46, 0x49, 0x0C, 0x3F), (0x48, 0x49, 0x13, 0x1D), (0x46, 0x49, 0x13, 0x0E),
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(0x48, 0x49, 0x0C, 0x11), (0x48, 0x49, 0x0C, 0x10), (0x4F, 0x49, 0x4A, 0x50), (0x0E, 0x49, 0x4A, 0x11),
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(0x46, 0x49, 0x12, 0x00), (0x00, 0x49, 0x00, 0x50), (0x00, 0x49, 0x00, 0x11), (0x48, 0x49, 0x0C, 0x00),
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(0x00, 0x00, 0x37, 0x36), (0x48, 0x49, 0x4C, 0x11), (0x5D, 0x2C, 0x0C, 0x44), (0x00, 0x00, 0x4E, 0x00),
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@@ -417,7 +418,7 @@ vanilla_sheets = [
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(0x0F, 0x00, 0x12, 0x10), (0x00, 0x00, 0x00, 0x4C), (0x00, 0x0D, 0x17, 0x00), (0x16, 0x0D, 0x17, 0x1B),
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(0x16, 0x0D, 0x17, 0x14), (0x15, 0x0D, 0x17, 0x15), (0x16, 0x0D, 0x18, 0x19), (0x16, 0x0D, 0x17, 0x19),
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(0x16, 0x0D, 0x00, 0x00), (0x16, 0x0D, 0x18, 0x1B), (0x0F, 0x49, 0x4A, 0x11), (0x4B, 0x2A, 0x5C, 0x15),
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(0x16, 0x49, 0x17, 0x1D), (0x00, 0x00, 0x00, 0x15), (0x16, 0x0D, 0x17, 0x10), (0x16, 0x49, 0x12, 0x00),
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(0x16, 0x49, 0x17, 0x3F), (0x00, 0x00, 0x00, 0x15), (0x16, 0x0D, 0x17, 0x10), (0x16, 0x49, 0x12, 0x00),
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(0x16, 0x49, 0x0C, 0x11), (0x00, 0x00, 0x12, 0x10), (0x16, 0x0D, 0x00, 0x11), (0x16, 0x49, 0x0C, 0x00),
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(0x16, 0x0D, 0x4C, 0x11), (0x0E, 0x0D, 0x4A, 0x11), (0x16, 0x1A, 0x17, 0x1B), (0x4F, 0x34, 0x4A, 0x50),
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@@ -679,7 +680,7 @@ def setup_required_overworld_groups(sheets):
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sheets[7].add_sprite_to_sheet([None, None, None, 17], {0xA, 0x9A}) # DM Foothills? (pre/post-Aga)
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sheets[4].add_sprite_to_sheet([None, None, None, None], {0xF, 0x9F}) # Waterfall of wishing (pre/post-Aga)
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sheets[3].add_sprite_to_sheet([None, None, None, 14], {0x14, 0xA4}) # Graveyard (pre/post-Aga)
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sheets[1].add_sprite_to_sheet([None, None, 76, 63], {0x1B, 0xAB}) # Hyrule Castle (pre/post-Aga)
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sheets[1].add_sprite_to_sheet([None, None, 76, 0x3F], {0x1B, 0xAB}) # Hyrule Castle (pre/post-Aga)
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# Smithy/Race/Kak (pre/post-Aga)
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sheets[6].add_sprite_to_sheet([0x4F, 0x49, 0x4A, 0x50], {0x18, 0x22, 0x28, 0xA8, 0xB2, 0xB8})
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sheets[8].add_sprite_to_sheet([None, None, 18, None], {0x30, 0xC0}) # Desert (pre/post-Aga)
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@@ -15,64 +15,64 @@ tile_patterns = [
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(6, 6), (4, 2), (8, 3), (1, 3), (3, 6), (8, 2)]),
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('metroid', [(2, 7), (7, 7), (1, 3), (3, 1), (8, 3), (1, 6), (4, 5), (5, 3), (1, 4), (6, 1), (6, 4), (8, 6), (3, 4),
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(7, 5), (4, 1), (5, 5), (2, 2), (2, 5), (7, 2), (5, 1), (4, 3), (8, 4)]),
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('moldorm vertical', [(5, 1), (6, 0), (7, 2), (5, 4), (4, 4), (4, 1), (3, 5), (5, 6), (3, 2), (6, 6), (7, 5),
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(6, 1), (4, 8), (3, 3), (5, 7), (3, 8), (2, 7), (6, 4), (4, 0), (3, 6), (7, 3), (4, 6)]),
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('scream emoji', [(2, 2), (7, 2), (2, 3), (7, 3), (1, 7), (8, 7), (3, 2), (6, 2), (2, 6), (7, 6), (3, 3), (6, 3),
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(2, 7), (7, 7), (4, 5), (5, 7), (5, 5), (4, 7), (4, 6), (5, 6), (2, 5), (7, 5)]),
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# ('moldorm vertical', [(5, 1), (6, 0), (7, 2), (5, 4), (4, 4), (4, 1), (3, 5), (5, 6), (3, 2), (6, 6), (7, 5),
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# (6, 1), (4, 8), (3, 3), (5, 7), (3, 8), (2, 7), (6, 4), (4, 0), (3, 6), (7, 3), (4, 6)]),
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# ('scream emoji', [(2, 2), (7, 2), (2, 3), (7, 3), (1, 7), (8, 7), (3, 2), (6, 2), (2, 6), (7, 6), (3, 3), (6, 3),
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# (2, 7), (7, 7), (4, 5), (5, 7), (5, 5), (4, 7), (4, 6), (5, 6), (2, 5), (7, 5)]),
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('mario mushroom', [(3, 7), (4, 7), (5, 7), (3, 4), (4, 4), (5, 4), (3, 1), (4, 1), (5, 1), (2, 2), (6, 6), (6, 2),
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(2, 6), (1, 3), (7, 5), (7, 3), (1, 5), (1, 4), (6, 5), (7, 4), (2, 5)]),
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('moldorm', [(1, 3), (2, 5), (3, 6), (5, 5), (7, 5), (7, 2), (5, 3), (3, 2), (2, 4), (1, 5), (5, 4), (6, 2), (7, 4),
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(8, 1), (8, 4), (4, 2), (9, 2), (2, 3), (4, 6), (9, 3), (7, 3), (6, 6)]),
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('thinking emoji', [(5, 6), (6, 4), (4, 3), (3, 1), (2, 6), (5, 3), (6, 6), (6, 1), (3, 0), (4, 7), (2, 4), (3, 8),
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(6, 0), (3, 7), (3, 3)]),
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# ('thinking emoji', [(5, 6), (6, 4), (4, 3), (3, 1), (2, 6), (5, 3), (6, 6), (6, 1), (3, 0), (4, 7), (2, 4),
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# (3, 8), (6, 0), (3, 7), (3, 3)]),
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('triangle', [(1, 5), (7, 5), (4, 2), (3, 5), (5, 5), (4, 3), (2, 4), (6, 4), (5, 3), (2, 5), (6, 5), (3, 3),
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(4, 5), (5, 4), (3, 4), (4, 4)]),
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('heart', [(8, 3), (2, 3), (5, 7), (2, 4), (8, 4), (4, 6), (6, 6), (8, 2), (2, 2), (5, 2), (7, 1), (3, 1), (3, 5),
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(6, 1), (7, 5), (4, 1)]),
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('arrghus', [(4, 1), (6, 2), (2, 3), (4, 3), (3, 4), (4, 5), (5, 6), (3, 7), (1, 4), (2, 5), (5, 1), (6, 3), (2, 2),
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(7, 4), (5, 4), (4, 4), (6, 5), (3, 6), (5, 7), (3, 1), (3, 5), (5, 5)]),
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('cowboy smile', [(1, 2), (3, 3), (4, 1), (3, 5), (5, 8), (6, 7), (5, 2), (7, 2), (1, 3), (2, 7), (5, 5), (5, 3),
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(3, 2), (4, 3), (7, 3), (2, 3), (4, 2), (3, 8), (4, 8), (6, 3)]),
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# ('cowboy smile', [(1, 2), (3, 3), (4, 1), (3, 5), (5, 8), (6, 7), (5, 2), (7, 2), (1, 3), (2, 7), (5, 5), (5, 3),
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# (3, 2), (4, 3), (7, 3), (2, 3), (4, 2), (3, 8), (4, 8), (6, 3)]),
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('clown face happy', [(2, 2), (7, 6), (7, 2), (2, 6), (3, 3), (6, 7), (6, 3), (3, 7), (2, 3), (5, 6), (7, 3),
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(4, 6), (2, 5), (6, 6), (7, 5), (3, 6), (4, 5), (5, 7), (5, 5), (4, 7), (3, 2), (6, 2)]),
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('generic happy face', [(2, 1), (6, 3), (6, 5), (4, 6), (2, 2), (6, 6), (2, 3), (3, 5), (3, 2), (3, 3), (6, 2),
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(5, 5), (1, 2), (3, 6), (7, 5), (7, 1), (4, 5), (8, 2), (5, 6), (2, 5), (7, 3), (7, 2)]),
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('YMCA', [(1, 2), (2, 3), (5, 2), (7, 2), (6, 3), (7, 4), (2, 4), (5, 4), (6, 2), (3, 2), (5, 3), (7, 3), (7, 6),
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(4, 8), (2, 7), (6, 7), (4, 6), (8, 8), (8, 7), (3, 8), (3, 6), (6, 8)]),
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('ze', [(5, 7), (6, 7), (7, 7), (1, 3), (2, 3), (3, 3), (5, 5), (6, 5), (7, 5), (1, 7), (2, 7), (3, 7), (5, 3),
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(6, 3), (7, 3), (3, 4), (2, 5), (1, 6), (5, 4), (5, 6)]),
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('space invader metroid', [(4, 1), (2, 3), (3, 5), (5, 6), (7, 6), (7, 3), (2, 8), (3, 2), (1, 7), (1, 4), (6, 2),
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(8, 5), (7, 8), (4, 6), (8, 7), (5, 1), (2, 6), (8, 4), (1, 5), (6, 5)]),
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# ('YMCA', [(1, 2), (2, 3), (5, 2), (7, 2), (6, 3), (7, 4), (2, 4), (5, 4), (6, 2), (3, 2), (5, 3), (7, 3), (7, 6),
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# (4, 8), (2, 7), (6, 7), (4, 6), (8, 8), (8, 7), (3, 8), (3, 6), (6, 8)]),
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# ('ze', [(5, 7), (6, 7), (7, 7), (1, 3), (2, 3), (3, 3), (5, 5), (6, 5), (7, 5), (1, 7), (2, 7), (3, 7), (5, 3),
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# (6, 3), (7, 3), (3, 4), (2, 5), (1, 6), (5, 4), (5, 6)]),
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# ('space invader metroid', [(4, 1), (2, 3), (3, 5), (5, 6), (7, 6), (7, 3), (2, 8), (3, 2), (1, 7), (1, 4), (6, 2),
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# (8, 5), (7, 8), (4, 6), (8, 7), (5, 1), (2, 6), (8, 4), (1, 5), (6, 5)]),
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('screw attack', [(2, 7), (7, 4), (6, 1), (3, 7), (2, 4), (5, 6), (4, 2), (5, 4), (3, 6), (7, 1), (3, 3), (6, 4),
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(4, 6), (4, 3), (6, 2), (3, 4), (6, 5), (5, 2), (4, 5), (4, 4), (5, 3), (5, 5)]),
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('vanilla wrong order', [(7, 2), (7, 4), (7, 5), (7, 7), (6, 3), (6, 5), (5, 2), (5, 3), (5, 4), (5, 5), (5, 6),
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(4, 2), (4, 3), (4, 4), (4, 5), (4, 6), (3, 3), (3, 5), (2, 2), (2, 4), (2, 5), (2, 7)]),
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('tile shaped tiles', [(2, 7), (2, 6), (2, 5), (2, 4), (2, 3), (2, 2), (3, 2), (4, 2), (5, 2), (6, 2), (7, 2),
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(7, 3), (7, 4), (7, 5), (7, 6), (7, 7), (6, 7), (5, 7), (4, 7), (3, 7), (4, 5), (5, 4)]),
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('panda shocked emoji', [(7, 3), (7, 4), (3, 3), (3, 4), (5, 5), (5, 6), (5, 7), (4, 6), (4, 7), (6, 7), (6, 6),
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(8, 6), (8, 7), (8, 8), (2, 8), (2, 7), (2, 6), (2, 1), (3, 1), (7, 1), (8, 1), (5, 8)]),
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# ('panda shocked emoji', [(7, 3), (7, 4), (3, 3), (3, 4), (5, 5), (5, 6), (5, 7), (4, 6), (4, 7), (6, 7), (6, 6),
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# (8, 6), (8, 7), (8, 8), (2, 8), (2, 7), (2, 6), (2, 1), (3, 1), (7, 1), (8, 1), (5, 8)]),
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('JK', [(1, 5), (3, 4), (5, 3), (7, 3), (3, 2), (7, 5), (6, 4), (2, 6), (5, 6), (5, 5), (8, 2), (3, 5), (8, 6),
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(5, 2), (3, 3), (5, 4)]),
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('dollar sign', [(6, 2), (5, 1), (4, 1), (3, 1), (2, 2), (2, 6), (3, 7), (4, 7), (5, 7), (6, 6), (2, 3), (6, 5),
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(3, 4), (5, 4), (4, 4), (4, 0), (4, 2), (4, 3), (4, 5), (4, 6), (4, 8)]),
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('rupee diagonal', [(1, 4), (1, 5), (1, 6), (1, 7), (2, 7), (3, 7), (4, 7), (5, 6), (6, 5), (7, 4), (7, 3), (7, 2),
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(7, 1), (6, 1), (5, 1), (4, 1), (3, 2), (2, 3), (3, 5), (4, 4), (5, 3)]),
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('sword', [(1, 8), (8, 1), (8, 2), (1, 4), (7, 1), (5, 8), (7, 3), (2, 4), (6, 2), (5, 7), (6, 4), (2, 5), (5, 3),
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(4, 7), (5, 5), (3, 6), (4, 4), (2, 7), (4, 6), (3, 5)]),
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# ('rupee diagonal', [(1, 4), (1, 5), (1, 6), (1, 7), (2, 7), (3, 7), (4, 7), (5, 6), (6, 5), (7, 4), (7, 3),
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# (7, 2), (7, 1), (6, 1), (5, 1), (4, 1), (3, 2), (2, 3), (3, 5), (4, 4), (5, 3)]),
|
||||
# ('sword', [(1, 8), (8, 1), (8, 2), (1, 4), (7, 1), (5, 8), (7, 3), (2, 4), (6, 2), (5, 7), (6, 4), (2, 5), (5, 3),
|
||||
# (4, 7), (5, 5), (3, 6), (4, 4), (2, 7), (4, 6), (3, 5)]),
|
||||
('z1 dungeon1', [(4, 6), (6, 4), (2, 4), (3, 7), (4, 3), (5, 7), (3, 2), (5, 4), (3, 5), (5, 5), (4, 2), (6, 3),
|
||||
(4, 7), (3, 4), (7, 3), (4, 5), (4, 4)]),
|
||||
('z1 dungeon 4', [(4, 8), (3, 6), (4, 4), (5, 2), (3, 1), (4, 3), (6, 2), (4, 1), (3, 3), (5, 4), (3, 5), (4, 7),
|
||||
(6, 1), (3, 8), (5, 7), (3, 2), (4, 6), (3, 4), (5, 1)]),
|
||||
('LTTP', [(3, 4), (2, 3), (6, 2), (6, 4), (2, 2), (5, 2), (6, 3), (2, 4), (7, 2), (3, 6), (4, 8), (8, 7), (7, 6),
|
||||
(7, 8), (5, 6), (7, 7), (4, 6), (4, 7), (8, 6)]),
|
||||
# ('z1 dungeon 4', [(4, 8), (3, 6), (4, 4), (5, 2), (3, 1), (4, 3), (6, 2), (4, 1), (3, 3), (5, 4), (3, 5), (4, 7),
|
||||
# (6, 1), (3, 8), (5, 7), (3, 2), (4, 6), (3, 4), (5, 1)]),
|
||||
# ('LTTP', [(3, 4), (2, 3), (6, 2), (6, 4), (2, 2), (5, 2), (6, 3), (2, 4), (7, 2), (3, 6), (4, 8), (8, 7), (7, 6),
|
||||
# (7, 8), (5, 6), (7, 7), (4, 6), (4, 7), (8, 6)]),
|
||||
('triple triforce', [(4, 2), (3, 3), (4, 3), (5, 3), (6, 5), (5, 6), (6, 6), (7, 6), (3, 6), (2, 6), (2, 5),
|
||||
(1, 6)]),
|
||||
('TILE', [(2, 2), (5, 4), (3, 2), (2, 4), (5, 2), (2, 3), (1, 2), (5, 3), (3, 6), (6, 6), (7, 8), (8, 6), (6, 7),
|
||||
(3, 8), (4, 8), (3, 7), (6, 8), (7, 6), (7, 7), (8, 8)]),
|
||||
('panda thinking emoji', [(2, 1), (3, 1), (6, 2), (7, 2), (6, 3), (3, 2), (3, 3), (3, 5), (4, 5), (5, 5), (2, 6),
|
||||
(2, 7), (1, 7), (2, 8), (1, 8), (3, 7), (4, 7), (3, 8)]),
|
||||
('pokata key', [(3, 1), (4, 2), (5, 3), (4, 4), (4, 6), (5, 7), (6, 8), (4, 8), (6, 6), (3, 3), (5, 1), (4, 5),
|
||||
(3, 2), (4, 3), (5, 4), (5, 6), (4, 7), (5, 8), (3, 4), (5, 2), (4, 1)]),
|
||||
# ('TILE', [(2, 2), (5, 4), (3, 2), (2, 4), (5, 2), (2, 3), (1, 2), (5, 3), (3, 6), (6, 6), (7, 8), (8, 6), (6, 7),
|
||||
# (3, 8), (4, 8), (3, 7), (6, 8), (7, 6), (7, 7), (8, 8)]),
|
||||
# ('panda thinking emoji', [(2, 1), (3, 1), (6, 2), (7, 2), (6, 3), (3, 2), (3, 3), (3, 5), (4, 5), (5, 5), (2, 6),
|
||||
# (2, 7), (1, 7), (2, 8), (1, 8), (3, 7), (4, 7), (3, 8)]),
|
||||
# ('pokata key', [(3, 1), (4, 2), (5, 3), (4, 4), (4, 6), (5, 7), (6, 8), (4, 8), (6, 6), (3, 3), (5, 1), (4, 5),
|
||||
# (3, 2), (4, 3), (5, 4), (5, 6), (4, 7), (5, 8), (3, 4), (5, 2), (4, 1)]),
|
||||
('tile shaped tiles randomish', [(4, 2), (2, 2), (7, 5), (5, 4), (3, 2), (4, 5), (4, 7), (7, 7), (2, 7), (2, 4),
|
||||
(7, 2), (2, 5), (5, 7), (7, 4), (5, 2), (6, 2), (3, 7), (2, 3), (7, 6), (6, 7),
|
||||
(7, 3), (2, 6)]),
|
||||
@@ -80,14 +80,23 @@ tile_patterns = [
|
||||
(4, 2), (2, 3), (7, 2), (8, 2), (8, 3), (4, 3), (6, 3)]),
|
||||
('bomb', [(3, 3), (5, 7), (6, 4), (2, 6), (5, 3), (3, 7), (6, 6), (2, 4), (7, 2), (2, 5), (4, 7), (5, 1), (4, 2),
|
||||
(6, 5), (6, 1), (4, 3), (8, 2)]),
|
||||
('boot', [(6, 7), (8, 6), (5, 5), (5, 3), (8, 2), (3, 6), (4, 8), (7, 8), (8, 4), (6, 2), (2, 7), (3, 8), (4, 5),
|
||||
(5, 4), (7, 2), (8, 7), (8, 8), (8, 3), (5, 8), (2, 8), (5, 2), (8, 5)]),
|
||||
('javalogo', [(5, 8), (4, 8), (3, 8), (2, 8), (1, 7), (5, 6), (4, 6), (3, 6), (2, 6), (1, 5), (7, 7), (8, 6),
|
||||
(7, 5), (3, 4), (3, 3), (2, 2), (3, 1), (5, 4), (5, 3), (6, 2)]),
|
||||
('pokata and ender key', [(3, 1), (5, 3), (4, 4), (4, 6), (5, 7), (6, 8), (4, 8), (6, 6), (3, 3), (5, 1), (4, 5),
|
||||
(3, 2), (4, 7), (4, 1), (5, 8), (5, 2), (3, 4), (5, 6), (5, 4)]),
|
||||
# ('boot', [(6, 7), (8, 6), (5, 5), (5, 3), (8, 2), (3, 6), (4, 8), (7, 8), (8, 4), (6, 2), (2, 7), (3, 8), (4, 5),
|
||||
# (5, 4), (7, 2), (8, 7), (8, 8), (8, 3), (5, 8), (2, 8), (5, 2), (8, 5)]),
|
||||
# ('javalogo', [(5, 8), (4, 8), (3, 8), (2, 8), (1, 7), (5, 6), (4, 6), (3, 6), (2, 6), (1, 5), (7, 7), (8, 6),
|
||||
# (7, 5), (3, 4), (3, 3), (2, 2), (3, 1), (5, 4), (5, 3), (6, 2)]),
|
||||
# ('pokata and ender key', [(3, 1), (5, 3), (4, 4), (4, 6), (5, 7), (6, 8), (4, 8), (6, 6), (3, 3), (5, 1), (4, 5),
|
||||
# (3, 2), (4, 7), (4, 1), (5, 8), (5, 2), (3, 4), (5, 6), (5, 4)]),
|
||||
('kitty', [(3, 1), (6, 4), (7, 6), (8, 3), (1, 4), (3, 7), (3, 4), (2, 2), (5, 2), (6, 1), (6, 5), (6, 7), (2, 6),
|
||||
(7, 2), (8, 5), (1, 3), (1, 5), (4, 2), (3, 5), (4, 6), (8, 4), (5, 6)]),
|
||||
('creeper face', [(3, 7), (4, 5), (5, 4), (5, 6), (3, 3), (2, 2), (3, 2), (7, 3), (6, 7), (4, 6), (6, 3), (7, 2),
|
||||
(2, 3), (4, 4), (3, 6), (6, 2), (6, 6), (5, 5)])
|
||||
(2, 3), (4, 4), (3, 6), (6, 2), (6, 6), (5, 5)]),
|
||||
('fast', [7, 7])
|
||||
]
|
||||
|
||||
|
||||
banned_tiles = {
|
||||
# these are pots in tower of hera, only ban if pottery is on?
|
||||
(1, 8), (1, 7), (3, 8), (5, 8), (7, 8),
|
||||
# these are crystal barrier tiles
|
||||
# (8, 3), (8, 4), (8, 5) # should I ban these too? bypasses barrier logic? regex \(8, [345]\)
|
||||
}
|
||||
|
||||
@@ -237,6 +237,7 @@ UwGeneralDeny:
|
||||
- [ 0x00a5, 10, [ "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Laser Bridge - Red Spear Guard"
|
||||
- [ 0x00a8, 1, [ "RollerVerticalUp", "RollerHorizontalLeft" ] ] #"Eastern Palace - West Wing - Top - Stalfos 2"
|
||||
- [ 0x00a8, 3, [ "RollerVerticalDown", "RollerHorizontalLeft" ] ] #"Eastern Palace - West Wing - Top - Stalfos 4"
|
||||
- [ 0x00a9, 1, [ "RollerHorizontalRight", "RollerHorizontalLeft" ] ]
|
||||
- [ 0x00aa, 4, [ "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Eastern Palace - East Wing - Top - Stalfos 3"
|
||||
- [ 0x00aa, 5, [ "Beamos", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Eastern Palace - East Wing - Top - Popo B 2"
|
||||
- [ 0x00ab, 7, [ "RollerVerticalUp", "RollerHorizontalLeft" ] ] #"Thieves' Town - Spike Dodge - Spike Trap 6"
|
||||
|
||||
Reference in New Issue
Block a user