Fixed issue with prize shuffle where HMG uses cross dungeon paths to show prize on map
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@@ -2820,7 +2820,7 @@ class Item(object):
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def explore_region(region):
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def explore_region(region):
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explored_regions.append(region.name)
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explored_regions.append(region.name)
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for ent in region.entrances:
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for ent in region.entrances:
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if ent.parent_region is not None and ent.spot_type != 'OWG':
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if ent.parent_region is not None and ent.spot_type not in ['OWG', 'HMG']:
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if ent.parent_region.type in [RegionType.LightWorld, RegionType.DarkWorld]:
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if ent.parent_region.type in [RegionType.LightWorld, RegionType.DarkWorld]:
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return ent
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return ent
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elif ent.parent_region.name not in explored_regions:
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elif ent.parent_region.name not in explored_regions:
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