refactor: TR Dark Ride model
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- Fixed a key logic bug with decoupled doors when a big key door leads to a small key door (the small key door was missing appropriate logic)
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- Fixed an ER bug where Bonk Fairy could be used for a mandatory connector in standard mode (boots could allow escape to be skipped)
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- Fixed an issue with flute activation in rain mode. (thanks Codemann!)
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- Fixed an issue with enemies in TR Dark Ride room not requiring Somaria
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- Fixed an issue with enemies in TR Dark Ride room not requiring Somaria. (Refactored the room for decoupled logic better)
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- More HMG fixes by Muffins
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- Fixed an issue with multi-player HMG
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- Fixed an issue limiting number of items specified in the item pool on the GUI
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