Fix missing "[player]"s

This commit is contained in:
Catobat
2021-05-29 16:52:22 +02:00
parent dfe824069a
commit 9fbfa337d7
2 changed files with 2 additions and 2 deletions

View File

@@ -295,7 +295,7 @@ def shuffle_pots(world, player):
elif old_pot.item == PotItem.Switch: elif old_pot.item == PotItem.Switch:
available_pots = (pot for pot in new_pots if (pot.room == old_pot.room or pot.room in movable_switch_rooms[old_pot.room]) and not (pot.flags & PotFlags.NoSwitch)) available_pots = (pot for pot in new_pots if (pot.room == old_pot.room or pot.room in movable_switch_rooms[old_pot.room]) and not (pot.flags & PotFlags.NoSwitch))
elif old_pot.item == PotItem.Key: elif old_pot.item == PotItem.Key:
if world.doorShuffle[player] == 'vanilla' and not world.retro[player] and not world.keydropshuffle[player] and world.logic != 'nologic': if world.doorShuffle[player] == 'vanilla' and not world.retro[player] and not world.keydropshuffle[player] and world.logic[player] != 'nologic':
available_pots = (pot for pot in new_pots if pot.room not in invalid_key_rooms) available_pots = (pot for pot in new_pots if pot.room not in invalid_key_rooms)
else: else:
available_pots = new_pots available_pots = new_pots

2
Rom.py
View File

@@ -970,7 +970,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
#Work around for json patch ordering issues - write bow limit separately so that it is replaced in the patch #Work around for json patch ordering issues - write bow limit separately so that it is replaced in the patch
rom.write_bytes(0x180098, [difficulty.progressive_bow_limit, overflow_replacement]) rom.write_bytes(0x180098, [difficulty.progressive_bow_limit, overflow_replacement])
if difficulty.progressive_bow_limit < 2 and world.swords == 'swordless': if difficulty.progressive_bow_limit < 2 and world.swords[player] == 'swordless':
rom.write_bytes(0x180098, [2, overflow_replacement]) rom.write_bytes(0x180098, [2, overflow_replacement])
# set up game internal RNG seed # set up game internal RNG seed