Fix missing "[player]"s
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@@ -295,7 +295,7 @@ def shuffle_pots(world, player):
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elif old_pot.item == PotItem.Switch:
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available_pots = (pot for pot in new_pots if (pot.room == old_pot.room or pot.room in movable_switch_rooms[old_pot.room]) and not (pot.flags & PotFlags.NoSwitch))
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elif old_pot.item == PotItem.Key:
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if world.doorShuffle[player] == 'vanilla' and not world.retro[player] and not world.keydropshuffle[player] and world.logic != 'nologic':
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if world.doorShuffle[player] == 'vanilla' and not world.retro[player] and not world.keydropshuffle[player] and world.logic[player] != 'nologic':
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available_pots = (pot for pot in new_pots if pot.room not in invalid_key_rooms)
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else:
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available_pots = new_pots
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2
Rom.py
2
Rom.py
@@ -970,7 +970,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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#Work around for json patch ordering issues - write bow limit separately so that it is replaced in the patch
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rom.write_bytes(0x180098, [difficulty.progressive_bow_limit, overflow_replacement])
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if difficulty.progressive_bow_limit < 2 and world.swords == 'swordless':
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if difficulty.progressive_bow_limit < 2 and world.swords[player] == 'swordless':
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rom.write_bytes(0x180098, [2, overflow_replacement])
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# set up game internal RNG seed
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