Big enemizer updates
Fix sheets Health + damage rando Logical kill rooms
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@@ -3,41 +3,83 @@ from collections import Counter, defaultdict
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from source.dungeon.EnemyList import enemy_names, SpriteType
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from source.enemizer.Enemizer import randomize_underworld_rooms
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from source.enemizer.SpriteSheets import randomize_underworld_sprite_sheets
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from source.enemizer.SpriteSheets import randomize_underworld_sprite_sheets, randomize_overworld_sprite_sheets
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from source.rom.DataTables import init_data_tables
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from source.enemizer.DamageTables import DamageTable
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import RaceRandom as random
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if __name__ == '__main__':
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random.seed(42)
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stats = defaultdict(Counter)
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column_headers = {}
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def calculate_odds():
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ctr_uw = Counter()
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ctr_ow = Counter()
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for trial in range(0, 100):
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world = SimpleNamespace(pottery={1: 'none'})
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world = SimpleNamespace(pottery={1: 'none'}, damage_table={1: DamageTable()})
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data_tables = init_data_tables(world, 1)
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randomize_underworld_sprite_sheets(data_tables.sprite_sheets)
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randomize_underworld_rooms(data_tables)
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for room_id, enemy_list in data_tables.uw_enemy_table.room_map.items():
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# print(f'Room {hex(room_id)}:')
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for i, sprite in enumerate(enemy_list):
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if sprite.sub_type == SpriteType.Overlord:
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result = f'O{hex(sprite.kind)}'
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else:
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result = enemy_names[sprite.kind]
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if result not in column_headers:
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column_headers[result] = None
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stats[(room_id, i)][result] += 1
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with open('result.csv', 'w') as result_file:
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result_file.write('room_id,slot,')
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result_file.write(','.join(column_headers.keys()))
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result_file.write('\n')
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randomize_underworld_sprite_sheets(data_tables.sprite_sheets, data_tables)
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randomize_overworld_sprite_sheets(data_tables.sprite_sheets)
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for key, counter in stats.items():
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rid, slot = key
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result_file.write(f'{rid},{slot}')
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for result_item in column_headers.keys():
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result_file.write(f',{counter[result_item]}')
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result_file.write('\n')
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for num in range(65, 124):
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sheet = data_tables.sprite_sheets[num]
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ret = []
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for req in data_tables.sprite_requirements.values():
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if not isinstance(req, dict) and sheet.valid_sprite(req) and not req.overlord and not req.static:
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ret.append(enemy_names[req.sprite])
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for x in ret:
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ctr_uw[x] += 1
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for num in range(1, 64):
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sheet = data_tables.sprite_sheets[num]
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ret = []
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for req in data_tables.sprite_requirements.values():
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if not isinstance(req, dict) and sheet.valid_sprite(req) and not req.overlord and not req.static:
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ret.append(enemy_names[req.sprite])
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for x in ret:
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ctr_ow[x] += 1
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ttl = sum(ctr_uw.values())
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print(f'UW: # Total {ttl}')
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for k, v in ctr_uw.items():
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weight = round(.01 * ttl * 100 / v)
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print(f' {k}: {weight} # {v*100/ttl:.5f}% raw:{v}')
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ttl = sum(ctr_ow.values())
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print(f'OW: # Total {ttl}')
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for k, v in ctr_ow.items():
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weight = round(.01 * ttl * 100 / v)
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print(f' {k}: {weight} # {v*100/ttl:.5f}% raw:{v}')
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if __name__ == '__main__':
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calculate_odds()
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# random.seed(42)
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#
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# stats = defaultdict(Counter)
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# column_headers = {}
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#
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# for trial in range(0, 100):
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# world = SimpleNamespace(pottery={1: 'none'})
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# data_tables = init_data_tables(world, 1)
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#
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# randomize_underworld_sprite_sheets(data_tables.sprite_sheets)
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# randomize_underworld_rooms(data_tables)
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# for room_id, enemy_list in data_tables.uw_enemy_table.room_map.items():
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# # print(f'Room {hex(room_id)}:')
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# for i, sprite in enumerate(enemy_list):
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# if sprite.sub_type == SpriteType.Overlord:
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# result = f'O{hex(sprite.kind)}'
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# else:
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# result = enemy_names[sprite.kind]
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# if result not in column_headers:
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# column_headers[result] = None
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# stats[(room_id, i)][result] += 1
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# with open('result.csv', 'w') as result_file:
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# result_file.write('room_id,slot,')
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# result_file.write(','.join(column_headers.keys()))
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# result_file.write('\n')
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#
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# for key, counter in stats.items():
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# rid, slot = key
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# result_file.write(f'{rid},{slot}')
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# for result_item in column_headers.keys():
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# result_file.write(f',{counter[result_item]}')
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# result_file.write('\n')
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