Big enemizer updates
Fix sheets Health + damage rando Logical kill rooms
This commit is contained in:
@@ -165,14 +165,12 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.Moldorm).exalt().sub_group(2, 0x30),
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SpriteRequirement(EnemySprite.Octorok4Way).sub_group(2, 0xc),
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SpriteRequirement(EnemySprite.Cucco).immune().sub_group(3, [0x15, 0x50]).exclude(NoFlyingRooms),
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# todo: Buzzblob kill rule for mimics
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SpriteRequirement(EnemySprite.Buzzblob).sub_group(3, 0x11),
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SpriteRequirement(EnemySprite.Snapdragon).sub_group(0, 0x16).sub_group(2, 0x17),
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SpriteRequirement(EnemySprite.Octoballoon).no_drop().sub_group(2, 0xc).exclude(NoFlyingRooms),
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SpriteRequirement(EnemySprite.Hinox).sub_group(0, 0x16),
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SpriteRequirement(EnemySprite.Moblin).sub_group(2, 0x17),
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SpriteRequirement(EnemySprite.MiniHelmasaur).sub_group(1, 0x1e),
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# todo: antifairy kill rule
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SpriteRequirement(EnemySprite.AntiFairy).no_drop().sub_group(3, [0x52, 0x53])
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.exclude(NoFlyingRooms).exclude({0x40}), # no anti-fairies in aga tower bridge room
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SpriteRequirement(EnemySprite.Wiseman).affix().sub_group(2, 0x4c),
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@@ -180,7 +178,7 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.MiniMoldorm).sub_group(1, 0x1e),
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SpriteRequirement(EnemySprite.Poe).no_drop().sub_group(3, 0x15).exclude(NoFlyingRooms),
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SpriteRequirement(EnemySprite.Smithy).affix().sub_group(1, 0x1d).sub_group(3, 0x15),
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SpriteRequirement(EnemySprite.Statue).affix().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.Statue).stasis().immune().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.CrystalSwitch).affix().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.SickKid).affix().sub_group(0, 0x51),
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SpriteRequirement(EnemySprite.Sluggula).sub_group(2, 0x25),
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@@ -188,10 +186,8 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.Ropa).sub_group(0, 0x16),
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SpriteRequirement(EnemySprite.RedBari).no_drop().sub_group(0, 0x1f),
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SpriteRequirement(EnemySprite.BlueBari).sub_group(0, 0x1f),
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# todo: don't randomize red/blue bari in room 0x7F
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SpriteRequirement(EnemySprite.TalkingTree).affix().sub_group(0, 0x15),
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SpriteRequirement(EnemySprite.HardhatBeetle).sub_group(1, 0x1e),
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# todo: deadrock kill rule for mimics (not sure why ice spike room...)
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SpriteRequirement(EnemySprite.Deadrock).sub_group(3, 0x10).exclude({0x7f, 0x10c}),
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SpriteRequirement(EnemySprite.DarkWorldHintNpc).affix(), # no groups?
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SpriteRequirement(EnemySprite.AdultNpc).affix().sub_group(0, [0xe, 0x4f]),
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@@ -233,8 +229,8 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.KingZora).affix().sub_group(3, 0x44),
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SpriteRequirement(EnemySprite.ArmosKnight).exalt().sub_group(3, 0x1d),
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SpriteRequirement(EnemySprite.Lanmolas).exalt().sub_group(3, 0x31),
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SpriteRequirement(EnemySprite.FireballZora).immerse().uw_skip().sub_group(2, [0xc, 0x18]),
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SpriteRequirement(EnemySprite.Zora).immerse().no_drop().uw_skip().sub_group(2, 0xc).sub_group(3, 0x44),
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SpriteRequirement(EnemySprite.FireballZora).immerse().no_drop().sub_group(2, [0xc, 0x18]), # .uw_skip() test
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SpriteRequirement(EnemySprite.Zora).no_drop().sub_group(2, 0xc).sub_group(3, 0x44), # .uw_skip() test
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SpriteRequirement(EnemySprite.DesertStatue).affix().sub_group(2, 0x12),
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SpriteRequirement(EnemySprite.Crab).sub_group(2, 0xc),
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SpriteRequirement(EnemySprite.LostWoodsBird).affix().sub_group(2, 0x37).sub_group(3, 0x36),
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@@ -245,11 +241,11 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.RollerVerticalDown).immune().sub_group(2, 0x27).exclude(NoBeamosOrTrapRooms),
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SpriteRequirement(EnemySprite.RollerHorizontalLeft).immune().sub_group(2, 0x27).exclude(NoBeamosOrTrapRooms),
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SpriteRequirement(EnemySprite.RollerHorizontalRight).immune().sub_group(2, 0x27).exclude(NoBeamosOrTrapRooms),
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SpriteRequirement(EnemySprite.Beamos).immune().sub_group(1, 0x2c).exclude(NoBeamosOrTrapRooms),
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SpriteRequirement(EnemySprite.Beamos).no_drop().sub_group(1, 0x2c).exclude(NoBeamosOrTrapRooms),
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SpriteRequirement(EnemySprite.MasterSword).affix().sub_group(2, 0x37).sub_group(3, 0x36),
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# these are excluded for now
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SpriteRequirement(EnemySprite.DebirandoPit).skip().sub_group(0, 0x2f),
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SpriteRequirement(EnemySprite.Debirando).skip().sub_group(0, 0x2f),
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SpriteRequirement(EnemySprite.DebirandoPit).sub_group(0, 0x2f), # skip
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SpriteRequirement(EnemySprite.Debirando).sub_group(0, 0x2f), # skip
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SpriteRequirement(EnemySprite.ArcheryNpc).affix().sub_group(0, 0x4b),
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SpriteRequirement(EnemySprite.WallCannonVertLeft).affix().sub_group(0, 0x2f),
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SpriteRequirement(EnemySprite.WallCannonVertRight).affix().sub_group(0, 0x2f),
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@@ -270,17 +266,16 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.Agahnim).exalt().sub_group(0, 0x55).sub_group(1, [0x1a, 0x3d]).sub_group(2, 0x42)
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.sub_group(3, 0x43),
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SpriteRequirement(EnemySprite.FloatingSkull).no_drop().sub_group(0, 0x1f).exclude(NoFlyingRooms),
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SpriteRequirement(EnemySprite.BigSpike).sub_group(3, [0x52, 0x53]).no_drop(),
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SpriteRequirement(EnemySprite.FirebarCW).immune().sub_group(0, 0x1f),
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SpriteRequirement(EnemySprite.FirebarCCW).immune().sub_group(0, 0x1f),
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# todo: don't randomize these in GT Torch Cross and TR Dark Ride? was that ever implemented?
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SpriteRequirement(EnemySprite.Firesnake).immune().sub_group(0, 0x1f),
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SpriteRequirement(EnemySprite.Hover).immerse().sub_group(2, 0x22).exclude(NoFlyingRooms),
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# todo: leave them in swamp palace entrance...
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SpriteRequirement(EnemySprite.AntiFairyCircle).skip().no_drop().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.Firesnake).no_drop().sub_group(0, 0x1f),
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SpriteRequirement(EnemySprite.Hover).sub_group(2, 0x22), # .exclude(NoFlyingRooms), might be okay now
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SpriteRequirement(EnemySprite.AntiFairyCircle).no_drop().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.GreenEyegoreMimic).sub_group(2, 0x2e),
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SpriteRequirement(EnemySprite.RedEyegoreMimic).sub_group(2, 0x2e),
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# kodongos apparently broken?
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SpriteRequirement(EnemySprite.Kodongo).skip().sub_group(2, 0x2a),
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SpriteRequirement(EnemySprite.Kodongo).sub_group(2, 0x2a),
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SpriteRequirement(EnemySprite.Mothula).exalt().sub_group(2, 0x38).sub_group(3, 0x52),
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SpriteRequirement(EnemySprite.SpikeBlock).immune().sub_group(3, [0x52, 0x53]).exclude(NoBeamosOrTrapRooms)
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.exclude({0x28}), # why exclude sp entrance?
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@@ -289,19 +284,17 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.Arrghi).exalt().sub_group(2, 0x39),
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SpriteRequirement(EnemySprite.Terrorpin).sub_group(2, 0x2a).exclude({0x10c}), # probably fine in mimic now
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SpriteRequirement(EnemySprite.Blob).sub_group(1, 0x20),
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# todo: wallmaster overlords
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SpriteRequirement(EnemySprite.Wallmaster).immune().ow_skip().sub_group(2, 0x23)
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.allow(WallmasterValidRooms),
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SpriteRequirement(EnemySprite.StalfosKnight).sub_group(1, 0x10).exclude({0x10c}),
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SpriteRequirement(EnemySprite.StalfosKnight).sub_group(1, 0x20).exclude({0x10c}),
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SpriteRequirement(EnemySprite.HelmasaurKing).exalt().sub_group(2, 0x3a).sub_group(3, 0x3e),
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SpriteRequirement(EnemySprite.Bumper).affix().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.Bumper).immune().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.LaserEyeLeft).affix().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.LaserEyeRight).affix().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.LaserEyeTop).affix().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.LaserEyeBottom).affix().sub_group(3, [0x52, 0x53]),
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SpriteRequirement(EnemySprite.Pengator).sub_group(2, 0x26),
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SpriteRequirement(EnemySprite.Kyameron).no_drop().immerse().sub_group(2, 0x22),
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# todo: leave them in swamp palace entrance...
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SpriteRequirement(EnemySprite.Wizzrobe).sub_group(2, [0x25, 0x29]),
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SpriteRequirement(EnemySprite.Zoro).no_drop().sub_group(1, 0x20),
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SpriteRequirement(EnemySprite.Babasu).no_drop().sub_group(1, 0x20),
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@@ -351,11 +344,12 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.TrinexxFireHead).exalt().sub_group(0, 0x40).sub_group(3, 0x3f),
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SpriteRequirement(EnemySprite.TrinexxIceHead).exalt().sub_group(0, 0x40).sub_group(3, 0x3f),
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SpriteRequirement(EnemySprite.Blind).exalt().sub_group(1, 0x2c).sub_group(2, 0x3b),
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SpriteRequirement(EnemySprite.Swamola).immerse().no_drop().sub_group(3, 0x19),
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SpriteRequirement(EnemySprite.Swamola).no_drop().sub_group(3, 0x19),
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SpriteRequirement(EnemySprite.Lynel).sub_group(3, 0x14),
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SpriteRequirement(EnemySprite.BunnyBeam).affix(),
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SpriteRequirement(EnemySprite.BunnyBeam).no_drop().ow_skip(),
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SpriteRequirement(EnemySprite.FloppingFish).uw_skip().immune(),
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SpriteRequirement(EnemySprite.Stal).skip(),
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SpriteRequirement(EnemySprite.Stal),
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SpriteRequirement(EnemySprite.Landmine).skip(),
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SpriteRequirement(EnemySprite.DiggingGameNPC).affix().sub_group(1, 0x2a),
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SpriteRequirement(EnemySprite.Ganon).exalt().sub_group(0, 0x21).sub_group(1, 0x41)
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.sub_group(2, 0x45).sub_group(3, 0x33),
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@@ -366,7 +360,7 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.CastleMantle).affix().sub_group(0, 0x5d),
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SpriteRequirement(EnemySprite.MedallionTablet).affix().sub_group(2, 0x12),
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# todo: overlord requirements
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# overlord requirements - encapsulated mostly in the required sheets
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SpriteRequirement(2, 7).affix().sub_group(2, 46),
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SpriteRequirement(3, 7).affix().sub_group(2, 46),
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SpriteRequirement(5, 7).affix().sub_group(0, 31),
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@@ -399,7 +393,7 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.Shopkeeper).affix().sub_group(0, 14).sub_group(2, 74).sub_group(3, 90)
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.allow({0x123, 0x124}),
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SpriteRequirement(EnemySprite.Shopkeeper).affix().sub_group(0, 14).sub_group(2, 74).sub_group(3, 80)
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.allow({0x125}),
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.allow({0x125, 0x100}),
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SpriteRequirement(EnemySprite.Shopkeeper).affix().sub_group(0, 21).allow({0x11e}),
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]
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complex_r = {}
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@@ -513,7 +507,7 @@ def init_sprite_sheets(requirements):
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return sheets
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def setup_required_dungeon_groups(sheets):
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def setup_required_dungeon_groups(sheets, data_tables):
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sheets[did(1)].add_sprite_to_sheet([70, 73, 28, 82], {0xe4, 0xf0}) # old man
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# various npcs
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@@ -540,53 +534,47 @@ def setup_required_dungeon_groups(sheets):
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([None, None, None, 80], [0x108]), # chicken house
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([14, 30, None, None], [0x123]), # mini moldorm (shutter door)
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([None, None, 34, None], [0x36, 0x46, 0x66, 0x76]), # pirogusu spawners
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([None, 32, None, None], [0x3e, 0x9f]), # babasu spawners
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([None, 32, None, None], [0x9f]), # babasu spawners
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([31, None, None, None], [0x7f]), # force baris
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([None, None, 35, None], [0x39, 0x49, 0x56, 0x57, 0x68, 0x8d]), # wallmasters
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([None, None, 35, None], [0x39, 0x49, 0x8d]), # wallmasters
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# bumpers - why the split - because of other requirements -
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([None, None, None, (82, 83)], [0x17, 0x2a, 0x4c, 0x59, 0x67, 0x68, 0x7e, 0x8b, 0xeb, 0xfb]),
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([None, None, None, (82, 83)], [0x17, 0x2a, 0x4c, 0x59, 0x67, 0x7e, 0x8b, 0xeb, 0xfb]),
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# crystal switches - split for some reason
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([None, None, None, (82, 83)], [0xb, 0x13, 0x1b, 0x1e, 0x2a, 0x2b, 0x31, 0x3e, 0x5b, 0x6b, 0x77, 0xb7, 0x8b, 0x91, 0x92, 0x9b, 0x9d, 0xa1, 0xab, 0xb6, 0xbf, 0xc1, 0xc4, 0xef]),
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([None, None, None, (82, 83)], [0xb, 0x13, 0x1b, 0x1e, 0x2a, 0x2b, 0x31, 0x5b, 0x6b, 0x77, 0x8b,
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0x91, 0x92, 0x9b, 0x9d, 0xa1, 0xab, 0xb6, 0xbf, 0xc1, 0xc4, 0xef]),
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# laser eyes - split for some reason
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([None, None, None, (82, 83)], [0x13, 0x23, 0x96, 0xa5, 0xc5, 0xd5]),
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# statues - split for some reason
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([None, None, None, (82, 83)], [0x26, 0x2b, 0x40, 0x4a, 0x57, 0x6b, 0x7b]),
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([None, None, None, (82, 83)], [0x26, 0x2b, 0x40, 0x4a, 0x6b, 0x7b]),
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# non-optional
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([None, None, None, 82], [0x2, 0x58, 0x64, 0x8c, 0x10b]), # pull switches
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([None, None, None, 82], [0x1a, 0x3d, 0x44, 0x56, 0x5e, 0x7c, 0x95, 0xc3]), # collapsing bridges
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([None, None, None, 82], [0x2, 0x58, 0x64, 0x8c, 0x10b]), # pull switches
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([None, None, None, 82], [0x1a, 0x3d, 0x44, 0x5e, 0x7c, 0x95, 0xc3]), # collapsing bridges
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([None, None, None, 83], [0x4, 0x3f, 0xce]), # pull tongue
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([None, None, None, 83], [0x35, 0x37, 0x76]), # swamp drains
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([None, None, 34, None], [0x28]), # tektike forced? - spawn chest
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([None, None, 37, None], [0x97]), # wizzrobe spawner - in middle of room...
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# combined
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([None, 32, None, (82, 83)], [0x3e]), # babasu spawners + crystal switch
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([None, None, 35, 82], [0x56]), # wallmaster + collasping bridge
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([None, None, 35, (82, 83)], [0x57, 0x68]), # wallmaster + statue and wallmaster + bumpers
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([None, None, 34, 83], [0x76]), # swamp drain + pirogusu spawners
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# allow some sprites / increase odds:
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([72, 73, None, None], []), # allow for blue archer + greenbush
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([None, 73, 19, None], []), # allow for green knife guard
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([None, None, 12, 68], []), # increase odds for zora
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([22, None, 23, None], []), # increase odds for snapdragon
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]
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data_tables.room_requirements = {}
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# find home for the free_sheet_reqs
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for pair in free_sheet_reqs:
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groups, room_list = pair
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possible_sheets = []
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found_match = False
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for num in range(65, 124):
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sheet = sheets[num]
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valid = True
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match = True
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for idx, value in enumerate(groups):
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if value is not None and sheet.locked[idx]:
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valid = False
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if (sheet.sub_groups[idx] not in value if isinstance(value, tuple)
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else value != sheet.sub_groups[idx]):
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match = False
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elif value is not None:
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match = False
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if match:
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found_match = True
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break
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if valid:
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possible_sheets.append(sheet)
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if not found_match:
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chosen_sheet = random.choice(possible_sheets)
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chosen_groups = [(random.choice(g) if isinstance(g, tuple) else g) for g in groups]
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chosen_sheet.add_sprite_to_sheet(chosen_groups, room_list)
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for room in room_list:
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data_tables.room_requirements[room] = groups
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find_matching_sheet(groups, sheets, range(65, 124), room_list)
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# RandomizeRooms(optionFlags);
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@@ -594,15 +582,15 @@ def setup_required_dungeon_groups(sheets):
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# roomCollection.RandomizeRoomSpriteGroups(spriteGroupCollection, optionFlags);
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# more stuff
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sub_group_choices = {
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0: [22, 31, 47, 14], # 70, 72 for guards
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0: [22, 31, 47, 14, 72, 70], # 70, 72 for guards #72 specifically for BlueArcher/GreenBush
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1: [44, 30, 32], # 73, 13
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2: [12, 18, 23, 24, 28, 46, 34, 35, 39, 40, 38, 41, 36, 37, 42],
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3: [17, 16, 27, 20, 82, 83]
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2: [12, 18, 23, 24, 28, 46, 34, 35, 39, 40, 38, 41, 36, 37, 42, 19], # 19 for GreenKnifeGuard
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3: [17, 16, 27, 20, 82, 83, 25, 68] # 25 for Swamola, 68 for Zora (walking?)
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}
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def randomize_underworld_sprite_sheets(sheets):
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setup_required_dungeon_groups(sheets)
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def randomize_underworld_sprite_sheets(sheets, data_tables):
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setup_required_dungeon_groups(sheets, data_tables)
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for num in range(65, 124): # sheets 0x41 to 0x7B inclusive
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sheet = sheets[num]
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@@ -624,7 +612,7 @@ def setup_required_overworld_groups(sheets):
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sheets[1].add_sprite_to_sheet([None, None, 76, 63], {0x1B, 0xAB}) # Hyrule Castle (pre/post-Aga)
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sheets[6].add_sprite_to_sheet([None, None, None, None], {0x22, 0x28, 0xB2, 0xB8}) # Smithy/Race (pre/post-Aga)
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sheets[8].add_sprite_to_sheet([None, None, 18, None], {0x30, 0xC0}) # Desert (pre/post-Aga)
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sheets[10].add_sprite_to_sheet([None, None, None, None], {0x3A, 0xCA}) # M-rock (pre/post-Aga)
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sheets[10].add_sprite_to_sheet([None, None, None, 17], {0x3A, 0xCA}) # M-rock (pre/post-Aga)
|
||||
sheets[22].add_sprite_to_sheet([None, None, 24, None], {0x4F, 0xDF}) # Catfish (pre/post-Aga)
|
||||
sheets[21].add_sprite_to_sheet([21, None, None, 21], {0x62, 0xF2}) # Smith DW (pre/post-Aga)
|
||||
sheets[27].add_sprite_to_sheet([None, 42, None, None], {0x68, 0xF8}) # Dig Game (pre/post-Aga)
|
||||
@@ -637,12 +625,50 @@ def setup_required_overworld_groups(sheets):
|
||||
sheets[26].add_sprite_to_sheet([15, None, None, None], {0x92}) # Lumberjacks post-Aga
|
||||
sheets[23].add_sprite_to_sheet([None, None, None, 25], {0x5E, 0xEE}) # PoD pre/post-Aga
|
||||
|
||||
free_sheet_reqs = [
|
||||
[72, 73, None, None], # allow for blue archer + green bush
|
||||
[None, 73, 19, None], # allow for green knife guard
|
||||
[22, None, 23, None], # increase odds for snapdragon
|
||||
[70, 73, None, None], # guards group (ballnchain, redbush, redjav, cannon, bomb, bluesain
|
||||
]
|
||||
|
||||
for group in free_sheet_reqs:
|
||||
find_matching_sheet(group, sheets, range(1, 64))
|
||||
|
||||
|
||||
def find_matching_sheet(groups, sheets, search_sheets, room_list=None):
|
||||
possible_sheets = []
|
||||
found_match = False
|
||||
for num in search_sheets:
|
||||
sheet = sheets[num]
|
||||
valid = True
|
||||
match = True
|
||||
for idx, value in enumerate(groups):
|
||||
if value is not None and sheet.locked[idx]:
|
||||
valid = False
|
||||
if (sheet.sub_groups[idx] not in value if isinstance(value, tuple)
|
||||
else value != sheet.sub_groups[idx]):
|
||||
match = False
|
||||
elif value is not None:
|
||||
match = False
|
||||
if match:
|
||||
found_match = True
|
||||
break
|
||||
if valid:
|
||||
possible_sheets.append(sheet)
|
||||
if not found_match:
|
||||
chosen_sheet = random.choice(possible_sheets)
|
||||
chosen_groups = [(random.choice(g) if isinstance(g, tuple) else g) for g in groups]
|
||||
chosen_sheet.add_sprite_to_sheet(chosen_groups, room_list)
|
||||
|
||||
|
||||
def randomize_overworld_sprite_sheets(sheets):
|
||||
setup_required_overworld_groups(sheets)
|
||||
|
||||
for num in range(1, 64): # sheets 0x1 to 0x3F inclusive
|
||||
sheet = sheets[num]
|
||||
if num == 6: # skip this group, would like to know why though
|
||||
continue
|
||||
for idx in range(0, 4):
|
||||
if not sheet.locked[idx]:
|
||||
sheet.sub_groups[idx] = random.choice(sub_group_choices[idx])
|
||||
|
||||
Reference in New Issue
Block a user