Spirals for Swamp

Swamp Logic
Door definition cleanup
Stabs at Swamp events and Crystal Switches
This commit is contained in:
aerinon
2019-10-11 16:53:46 -06:00
parent d7b5a513bf
commit a0fdb25b43
13 changed files with 691 additions and 544 deletions

View File

@@ -174,6 +174,15 @@ def generate_itempool(world, player):
world.push_item(world.get_location('Floodgate', player), ItemFactory('Open Floodgate', player), False)
world.get_location('Floodgate', player).event = True
world.get_location('Floodgate', player).locked = True
world.push_item(world.get_location('Trench 1 Switch', player), ItemFactory('Trench 1 Filled', player), False)
world.get_location('Trench 1 Switch', player).event = True
world.get_location('Trench 1 Switch', player).locked = True
world.push_item(world.get_location('Trench 2 Switch', player), ItemFactory('Trench 2 Filled', player), False)
world.get_location('Trench 2 Switch', player).event = True
world.get_location('Trench 2 Switch', player).locked = True
world.push_item(world.get_location('Swamp Drain', player), ItemFactory('Drained Swamp', player), False)
world.get_location('Swamp Drain', player).event = True
world.get_location('Swamp Drain', player).locked = True
# set up item pool
if world.custom: