Spirals for Swamp
Swamp Logic Door definition cleanup Stabs at Swamp events and Crystal Switches
This commit is contained in:
@@ -174,6 +174,15 @@ def generate_itempool(world, player):
|
||||
world.push_item(world.get_location('Floodgate', player), ItemFactory('Open Floodgate', player), False)
|
||||
world.get_location('Floodgate', player).event = True
|
||||
world.get_location('Floodgate', player).locked = True
|
||||
world.push_item(world.get_location('Trench 1 Switch', player), ItemFactory('Trench 1 Filled', player), False)
|
||||
world.get_location('Trench 1 Switch', player).event = True
|
||||
world.get_location('Trench 1 Switch', player).locked = True
|
||||
world.push_item(world.get_location('Trench 2 Switch', player), ItemFactory('Trench 2 Filled', player), False)
|
||||
world.get_location('Trench 2 Switch', player).event = True
|
||||
world.get_location('Trench 2 Switch', player).locked = True
|
||||
world.push_item(world.get_location('Swamp Drain', player), ItemFactory('Drained Swamp', player), False)
|
||||
world.get_location('Swamp Drain', player).event = True
|
||||
world.get_location('Swamp Drain', player).locked = True
|
||||
|
||||
# set up item pool
|
||||
if world.custom:
|
||||
|
||||
Reference in New Issue
Block a user