Moving Tavern North to mandatory connections
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@@ -257,9 +257,6 @@ def link_entrances(world, player):
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connect_entrance(world, bomb_shop, 'Big Bomb Shop', player)
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single_doors.extend(bomb_shop_doors)
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# tavern back door cannot be shuffled yet
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connect_doors(world, ['Tavern North'], ['Tavern'], player)
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# place remaining doors
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connect_doors(world, single_doors, door_targets, player)
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elif world.shuffle[player] == 'restricted':
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@@ -303,9 +300,6 @@ def link_entrances(world, player):
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else:
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dw_entrances.remove(links_house)
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# tavern back door cannot be shuffled yet
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connect_doors(world, ['Tavern North'], ['Tavern'], player)
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# in restricted, the only mandatory exits are in dark world (lw in inverted)
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if not invFlag:
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connect_mandatory_exits(world, dw_entrances, caves, dw_must_exits, player)
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@@ -406,9 +400,6 @@ def link_entrances(world, player):
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lw_entrances.append('Desert Palace Entrance (North)')
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old_man_house = list(Old_Man_House)
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# tavern back door cannot be shuffled yet
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connect_doors(world, ['Tavern North'], ['Tavern'], player)
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if world.mode[player] == 'standard':
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# must connect front of hyrule castle to do escape
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connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
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@@ -664,9 +655,6 @@ def link_entrances(world, player):
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connect_entrance(world, sanc_door, 'Dark Sanctuary Hint', player)
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world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance(sanc_door, player).parent_region)
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# tavern back door cannot be shuffled yet
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connect_doors(world, ['Tavern North'], ['Tavern'], player)
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#place must-exit caves
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connect_mandatory_exits(world, entrances, caves, must_exits, player)
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@@ -773,9 +761,6 @@ def link_entrances(world, player):
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hole_targets = ['Kakariko Well (top)', 'Bat Cave (right)', 'North Fairy Cave', 'Lost Woods Hideout (top)', 'Lumberjack Tree (top)', 'Sewer Drop', 'Skull Back Drop',
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'Skull Left Drop', 'Skull Pinball', 'Skull Pot Circle']
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# tavern back door cannot be shuffled yet
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connect_doors(world, ['Tavern North'], ['Tavern'], player)
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if world.mode[player] == 'standard':
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# cannot move uncle cave
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connect_entrance(world, 'Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance', player)
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@@ -2107,7 +2092,10 @@ mandatory_connections = [('Links House S&Q', 'Links House'),
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('Hookshot Cave Middle to Front', 'Hookshot Cave (Front)'),
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('Hookshot Cave Middle to Back', 'Hookshot Cave (Back)'),
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('Hookshot Cave Back to Middle', 'Hookshot Cave (Middle)'),
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('Ganon Drop', 'Bottom of Pyramid')
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('Ganon Drop', 'Bottom of Pyramid'),
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# Unshuffled Entrances
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('Tavern North', 'Tavern')
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]
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open_mandatory_connections = [('Sanctuary S&Q', 'Sanctuary'),
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@@ -2124,7 +2112,6 @@ default_connections = [('Lumberjack House', 'Lumberjack House'),
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('Lake Hylia Fortune Teller', 'Lake Hylia Fortune Teller'),
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('Light Hype Fairy', 'Swamp Healer Fairy'),
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('Desert Fairy', 'Desert Healer Fairy'),
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('Tavern North', 'Tavern'),
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('Lost Woods Gamble', 'Lost Woods Gamble'),
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('Fortune Teller (Light)', 'Fortune Teller (Light)'),
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('Snitch Lady (East)', 'Snitch Lady (East)'),
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