Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile
This commit is contained in:
@@ -681,7 +681,33 @@ class CollectionState(object):
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or (self.has('Cane of Byrna', player) and (enemies < 6 or self.can_extend_magic(player)))
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or self.can_shoot_arrows(player)
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or self.has('Fire Rod', player)
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)
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)
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# In the future, this can be used to check if the player starts without bombs
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def can_use_bombs(self, player):
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StartingBombs = True
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return StartingBombs or self.has('Bomb Upgrade (+10)', player)
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def can_hit_crystal(self, player):
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return (self.can_use_bombs(player)
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or self.can_shoot_arrows(player)
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or self.has_blunt_weapon(player)
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or self.has('Blue Boomerang', player)
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or self.has('Red Boomerang', player)
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or self.has('Hookshot', player)
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or self.has('Fire Rod', player)
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or self.has('Ice Rod', player)
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or self.has('Cane of Somaria', player)
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or self.has('Cane of Byrna', player))
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def can_hit_crystal_through_barrier(self, player):
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return (self.can_use_bombs(player)
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or self.can_shoot_arrows(player)
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or self.has('Blue Boomerang', player)
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or self.has('Red Boomerang', player)
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or self.has('Fire Rod', player)
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or self.has('Ice Rod', player)
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or self.has('Cane of Somaria', player))
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def can_shoot_arrows(self, player):
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if self.world.retro[player]:
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@@ -1354,6 +1380,11 @@ class Door(object):
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self.edge_width = width
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return self
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def kind(self, world):
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if self.roomIndex != -1 and self.doorListPos != -1:
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return world.get_room(self.roomIndex, self.player).kind(self)
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return None
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def small_key(self):
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self.smallKey = True
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return self
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