Bug fix for vanilla standard key rules
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@@ -243,13 +243,14 @@ def analyze_dungeon(key_layout, world, player):
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possible_smalls = count_unique_small_doors(key_counter, key_layout.flat_prop)
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avail_bigs = exist_relevant_big_doors(key_counter, key_layout) or exist_big_chest(key_counter)
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non_big_locs = count_locations_big_optional(key_counter.free_locations)
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if not key_counter.big_key_opened:
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big_avail = key_counter.big_key_opened or (key_layout.big_key_special and any(x for x in key_counter.other_locations.keys() if x.forced_item and x.forced_item.bigkey))
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if not big_avail:
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if chest_keys == non_big_locs and chest_keys > 0 and available <= possible_smalls and not avail_bigs:
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key_logic.bk_restricted.update(filter_big_chest(key_counter.free_locations))
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# try to relax the rules here? - smallest requirement that doesn't force a softlock
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child_queue = deque()
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for child in key_counter.child_doors.keys():
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if not child.bigKey or not key_layout.big_key_special or key_counter.big_key_opened:
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if not child.bigKey or not key_layout.big_key_special or big_avail:
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odd_counter = create_odd_key_counter(child, key_counter, key_layout, world, player)
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empty_flag = empty_counter(odd_counter)
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child_queue.append((child, odd_counter, empty_flag))
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