Key logic rework for placement rules
--exhaustive per key_counter --contradictions between rules Mire Lobby chest fix
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10
Dungeons.py
10
Dungeons.py
@@ -255,11 +255,11 @@ ice_regions = [
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]
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mire_regions = [
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'Mire Lobby', 'Mire Post-Gap', 'Mire 2', 'Mire Hub', 'Mire Hub Right', 'Mire Hub Top', 'Mire Lone Shooter',
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'Mire Failure Bridge', 'Mire Falling Bridge', 'Mire Map Spike Side', 'Mire Map Spot', 'Mire Crystal Dead End',
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'Mire Hidden Shooters', 'Mire Hidden Shooters Blocked', 'Mire Cross', 'Mire Minibridge', 'Mire BK Door Room',
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'Mire Spikes', 'Mire Ledgehop', 'Mire Bent Bridge', 'Mire Over Bridge', 'Mire Right Bridge', 'Mire Left Bridge',
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'Mire Fishbone', 'Mire South Fish', 'Mire Spike Barrier', 'Mire Square Rail', 'Mire Lone Warp',
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'Mire Lobby', 'Mire Post-Gap', 'Mire 2', 'Mire Hub', 'Mire Hub Right', 'Mire Hub Top', 'Mire Hub Switch',
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'Mire Lone Shooter', 'Mire Failure Bridge', 'Mire Falling Bridge', 'Mire Map Spike Side', 'Mire Map Spot',
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'Mire Crystal Dead End', 'Mire Hidden Shooters', 'Mire Hidden Shooters Blocked', 'Mire Cross', 'Mire Minibridge',
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'Mire BK Door Room', 'Mire Spikes', 'Mire Ledgehop', 'Mire Bent Bridge', 'Mire Over Bridge', 'Mire Right Bridge',
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'Mire Left Bridge', 'Mire Fishbone', 'Mire South Fish', 'Mire Spike Barrier', 'Mire Square Rail', 'Mire Lone Warp',
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'Mire Wizzrobe Bypass', 'Mire Conveyor Crystal', 'Mire Tile Room', 'Mire Compass Room', 'Mire Compass Chest',
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'Mire Neglected Room', 'Mire Chest View', 'Mire Conveyor Barrier', 'Mire BK Chest Ledge', 'Mire Warping Pool',
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'Mire Torches Top', 'Mire Torches Bottom', 'Mire Attic Hint', 'Mire Dark Shooters', 'Mire Key Rupees',
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