Key logic rework for placement rules
--exhaustive per key_counter --contradictions between rules Mire Lobby chest fix
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@@ -540,7 +540,8 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'Mire 2', 'Misery Mire', None, ['Mire 2 Up Stairs', 'Mire 2 NE']),
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create_dungeon_region(player, 'Mire Hub', 'Misery Mire', None, ['Mire Hub SE', 'Mire Hub ES', 'Mire Hub E', 'Mire Hub NE', 'Mire Hub WN', 'Mire Hub WS', 'Mire Hub Upper Blue Barrier', 'Mire Hub Lower Blue Barrier']),
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create_dungeon_region(player, 'Mire Hub Right', 'Misery Mire', None, ['Mire Hub Right EN', 'Mire Hub Right Blue Barrier']),
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create_dungeon_region(player, 'Mire Hub Top', 'Misery Mire', ['Misery Mire - Main Lobby'], ['Mire Hub Top NW', 'Mire Hub Top Blue Barrier']),
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create_dungeon_region(player, 'Mire Hub Top', 'Misery Mire', None, ['Mire Hub Top NW', 'Mire Hub Top Blue Barrier']),
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create_dungeon_region(player, 'Mire Hub Switch', 'Misery Mire', ['Misery Mire - Main Lobby'], ['Mire Hub Switch Blue Barrier N', 'Mire Hub Switch Blue Barrier S']),
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create_dungeon_region(player, 'Mire Lone Shooter', 'Misery Mire', None, ['Mire Lone Shooter WS', 'Mire Lone Shooter ES']),
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create_dungeon_region(player, 'Mire Failure Bridge', 'Misery Mire', None, ['Mire Failure Bridge W', 'Mire Failure Bridge E']),
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create_dungeon_region(player, 'Mire Falling Bridge', 'Misery Mire', ['Misery Mire - Big Chest'], ['Mire Falling Bridge WS', 'Mire Falling Bridge W', 'Mire Falling Bridge WN']),
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