Disarm EG glitch on mirror in most modes

Added a check flag for the disarm on most transitions so if can be armed when wanted
This commit is contained in:
aerinon
2021-10-05 14:13:24 -06:00
parent 035621e420
commit a23315f783
6 changed files with 19 additions and 4 deletions

4
Rom.py
View File

@@ -32,7 +32,7 @@ from source.classes.SFX import randomize_sfx
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '11f4f494e999a919aafd7d2624e67679'
RANDOMIZERBASEHASH = '1b937c39f026f9a687391488b7386542'
class JsonRom(object):
@@ -688,6 +688,8 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
dr_flags |= DROptions.OriginalPalettes
if world.experimental[player]:
dr_flags |= DROptions.DarkWorld_Spawns
if world.logic[player] != 'nologic':
dr_flags |= DROptions.Fix_EG
# fix hc big key problems (map and compass too)