Disarm EG glitch on mirror in most modes
Added a check flag for the disarm on most transitions so if can be armed when wanted
This commit is contained in:
4
Rom.py
4
Rom.py
@@ -32,7 +32,7 @@ from source.classes.SFX import randomize_sfx
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '11f4f494e999a919aafd7d2624e67679'
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RANDOMIZERBASEHASH = '1b937c39f026f9a687391488b7386542'
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class JsonRom(object):
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@@ -688,6 +688,8 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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dr_flags |= DROptions.OriginalPalettes
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if world.experimental[player]:
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dr_flags |= DROptions.DarkWorld_Spawns
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if world.logic[player] != 'nologic':
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dr_flags |= DROptions.Fix_EG
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# fix hc big key problems (map and compass too)
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