Changed Castle Gate to only require mirror when screen not swapped
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4
Rules.py
4
Rules.py
@@ -872,8 +872,6 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Potion Shop Rock (North)', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Zora Approach Rocks (West)', player), lambda state: state.can_lift_heavy_rocks(player) or state.has_Boots(player))
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set_rule(world.get_entrance('Zora Approach Rocks (East)', player), lambda state: state.can_lift_heavy_rocks(player) or state.has_Boots(player))
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set_rule(world.get_entrance('Hyrule Castle Main Gate (South)', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Hyrule Castle Main Gate (North)', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Hyrule Castle Inner East Rock', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Hyrule Castle Outer East Rock', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Bat Cave Ledge Peg', player), lambda state: state.has('Hammer', player))
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@@ -1128,6 +1126,8 @@ def ow_inverted_rules(world, player):
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set_rule(world.get_entrance('HC East Entry Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('HC Courtyard Left Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('HC Area South Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Hyrule Castle Main Gate (South)', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Hyrule Castle Main Gate (North)', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Top of Pyramid', player), lambda state: state.has_beaten_aga(player))
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set_rule(world.get_entrance('Top of Pyramid (Inner)', player), lambda state: state.has_beaten_aga(player))
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else:
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