fix: started using the map_hud_mode flag (somewhat against my better judgement, there's some crufty asm lying about)
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# Patch Notes
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Changelog archive
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* 1.5.1
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* Bugfix: Fixed an issue with keys not counting correctly
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* 1.5.0
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* Logic: Fixed vanilla key logic for GT basement
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* Logic (Playthrough): Fixed an issue where enemy kill rules were not applied during playthrough calculation. (Thanks Catobat for the catch)
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