fix: started using the map_hud_mode flag (somewhat against my better judgement, there's some crufty asm lying about)
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@@ -10,6 +10,8 @@
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# Patch Notes
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# Patch Notes
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Changelog archive
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Changelog archive
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* 1.5.1
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* Bugfix: Fixed an issue with keys not counting correctly
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* 1.5.0
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* 1.5.0
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* Logic: Fixed vanilla key logic for GT basement
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* Logic: Fixed vanilla key logic for GT basement
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* Logic (Playthrough): Fixed an issue where enemy kill rules were not applied during playthrough calculation. (Thanks Catobat for the catch)
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* Logic (Playthrough): Fixed an issue where enemy kill rules were not applied during playthrough calculation. (Thanks Catobat for the catch)
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@@ -1,4 +1,5 @@
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# Patch Notes
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# Patch Notes
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* 1.5.1
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* Logic: Key logic fix for part of a dungeon located at Skull 3 (or other similar restricted entrancs). Appropriate key logic was not being applied, causing progression issues. This mostly affect crosskey style seeds.
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* Bugfix: Fixed an issue with keys not counting correctly
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* Standard: Rupee balancing algorithm can no longer switch out the weapon on uncle for money.
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* Dungeon Counters: Some fixes for inconsistent tracking and display of dungeon counters on the keysanity menu.
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14
Rom.py
14
Rom.py
@@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '3f033ac891acfcedce26c00d5cd880ed'
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RANDOMIZERBASEHASH = '794b7cd02f429873c3ad6dc74490279c'
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class JsonRom(object):
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class JsonRom(object):
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@@ -1201,8 +1201,18 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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| (0x02 if world.compassshuffle[player] else 0x00)
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| (0x02 if world.compassshuffle[player] else 0x00)
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| (0x04 if world.mapshuffle[player] else 0x00)
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| (0x04 if world.mapshuffle[player] else 0x00)
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| (0x08 if world.bigkeyshuffle[player] else 0x00))) # free roaming item text boxes
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| (0x08 if world.bigkeyshuffle[player] else 0x00))) # free roaming item text boxes
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rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] else 0x00) # maps showing crystals on overworld
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map_hud_mode = 0x00
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if world.dungeon_counters[player] == 'on':
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map_hud_mode = 0x02 # always on
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elif world.dungeon_counters[player] == 'off':
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pass
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elif world.keyshuffle[player] != 'universal' and (world.mapshuffle[player] != 'none' or world.doorShuffle[player] != 'vanilla'
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or world.dropshuffle[player] != 'none' or world.pottery[player] not in ['none', 'cave'] or world.dungeon_counters[player] == 'pickup'):
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map_hud_mode = 0x01 # show on pickup
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rom.write_byte(0x18003A, map_hud_mode)
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rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] else 0x00) # maps showing crystals on overworld
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# compasses showing dungeon count
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# compasses showing dungeon count
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compass_mode = 0x00
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compass_mode = 0x00
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if world.clock_mode != 'none' or world.dungeon_counters[player] == 'off':
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if world.clock_mode != 'none' or world.dungeon_counters[player] == 'off':
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@@ -92,11 +92,11 @@
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"randomizer.dungeon.experimental": "Enable Experimental Features",
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"randomizer.dungeon.experimental": "Enable Experimental Features",
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"randomizer.dungeon.dungeon_counters": "Dungeon Chest Counters",
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"randomizer.dungeon.dungeon_counters": "Dungeon Counters",
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"randomizer.dungeon.dungeon_counters.default": "Auto",
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"randomizer.dungeon.dungeon_counters.default": "Auto",
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"randomizer.dungeon.dungeon_counters.off": "Off",
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"randomizer.dungeon.dungeon_counters.off": "Off",
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"randomizer.dungeon.dungeon_counters.on": "On",
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"randomizer.dungeon.dungeon_counters.on": "On",
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"randomizer.dungeon.dungeon_counters.pickup": "On Compass Pickup",
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"randomizer.dungeon.dungeon_counters.pickup": "On Item Pickup",
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"randomizer.dungeon.mixed_travel": "Mixed Dungeon Travel ",
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"randomizer.dungeon.mixed_travel": "Mixed Dungeon Travel ",
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"randomizer.dungeon.mixed_travel.prevent": "Prevent Mixed Dungeon Travel",
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"randomizer.dungeon.mixed_travel.prevent": "Prevent Mixed Dungeon Travel",
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